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<blockquote data-quote="Peter Gibbons" data-source="post: 2680106" data-attributes="member: 35541"><p>Well, there's some <em>truth</em> to that charge. Disallowing social characters from using their social skills is not much fun for the social character's player. And depriving the players of their rightful fun is characteristic of a bad DM.</p><p></p><p>Now, I personally think it's a lot of fun to make my Bluff/Diplomacy/Whatever roll, see how well or poorly my character did, and then role-play that result. What I don't care for at all, though, is having a DM claim the right to decide whether my <em>character</em> succeeds or fails based on that DM's evaluation of <em>my</em> "performance" as a player...which sounds to me like what you're proposing. I say good riddance to that school of gaming thought!</p><p></p><p>Still are. It's just that there are a lot fewer things uncovered by the rules (and that's a <em>good</em> thing).</p><p></p><p>If the DM isn't playing by the rules, I'd say they have every right to be upset. And if the DM doesn't know the rules well enough to run the game without breaking them, maybe he shouldn't be DMing.</p><p></p><p>Sure, there will be times when the DM is doing things a different way for perfectly good reasons that the players don't know about. But in those cases, all the DM has to say is: "Thanks, Bob. I know that's the usual rule, and there's a reason it doesn't apply in this situation." A player who continues to bitch after that <em>is</em> a jerk. Rarely does that happen, however. IME, it's usually that the DM didn't know the rules very well, and gets angry when a rules-savvy player calls him on it.</p><p></p><p>The bad old days of players having to suck the DM's $&%#@! to get a favorable ruling are gone. Power--in the form of clear and consistent rules--has been stripped from the tyrannical DMs and redistributed to the players. Huzzah! <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="Peter Gibbons, post: 2680106, member: 35541"] Well, there's some [I]truth[/I] to that charge. Disallowing social characters from using their social skills is not much fun for the social character's player. And depriving the players of their rightful fun is characteristic of a bad DM. Now, I personally think it's a lot of fun to make my Bluff/Diplomacy/Whatever roll, see how well or poorly my character did, and then role-play that result. What I don't care for at all, though, is having a DM claim the right to decide whether my [I]character[/I] succeeds or fails based on that DM's evaluation of [I]my[/I] "performance" as a player...which sounds to me like what you're proposing. I say good riddance to that school of gaming thought! Still are. It's just that there are a lot fewer things uncovered by the rules (and that's a [I]good[/I] thing). If the DM isn't playing by the rules, I'd say they have every right to be upset. And if the DM doesn't know the rules well enough to run the game without breaking them, maybe he shouldn't be DMing. Sure, there will be times when the DM is doing things a different way for perfectly good reasons that the players don't know about. But in those cases, all the DM has to say is: "Thanks, Bob. I know that's the usual rule, and there's a reason it doesn't apply in this situation." A player who continues to bitch after that [I]is[/I] a jerk. Rarely does that happen, however. IME, it's usually that the DM didn't know the rules very well, and gets angry when a rules-savvy player calls him on it. The bad old days of players having to suck the DM's $&%#@! to get a favorable ruling are gone. Power--in the form of clear and consistent rules--has been stripped from the tyrannical DMs and redistributed to the players. Huzzah! :] [/QUOTE]
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