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<blockquote data-quote="Storm Raven" data-source="post: 2681259" data-attributes="member: 307"><p>Other than people who like to go on tirades condemning game mechanics for social skills, I don't think anyone makes that claim. In previous editions, the "role-play" aspect of D&D depended entirely on the personal skills of the player, while the "combat" aspect of the game depended entirely on game mechanics. The big difference now is that we have a game mechanic for differentiating people who are bad at social skills from people who are good at them. I fail to see why people think it makes sense to have slovenly, out of shape players use rule mechanics to pretend they can fight like ninjas, but it is somehow bad to allow shy or socially awkward players use rule mechanics to pretend they are great orators.</p><p></p><p></p><p></p><p>You are constructing a rose-colored fantasy regarding the past if you think that is the case. There were never more vociferous arguments than when the DM in 1e/2e made an off the cuff ruling that some player thought was "unrealistic".</p><p></p><p></p><p></p><p>Yet more unsupported hyperbole. I have had no such experience in the several years that I have played and DMed 3e/3.5e. I usually follow the rules though, because that makes the game more consistent, and doesn't spring stuff on the players out of left field.</p><p></p><p></p><p></p><p>Yeah, it was <em>never</em> PC vs. DM before. :\ I mean, <em>Knights of the Dinner Table</em> is out there, and that doesn't make fun of 1e type gaming <em>at all</em> now does it? Oh wait, I think it does. Especially since <em>Hackmaster</em> is basically just 1e D&D with some added mechanics.</p><p></p><p>I think it's just you, or a small subset of gamers like you. I have never seen these problems that you claim are endemic to 3e/3.5e.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 2681259, member: 307"] Other than people who like to go on tirades condemning game mechanics for social skills, I don't think anyone makes that claim. In previous editions, the "role-play" aspect of D&D depended entirely on the personal skills of the player, while the "combat" aspect of the game depended entirely on game mechanics. The big difference now is that we have a game mechanic for differentiating people who are bad at social skills from people who are good at them. I fail to see why people think it makes sense to have slovenly, out of shape players use rule mechanics to pretend they can fight like ninjas, but it is somehow bad to allow shy or socially awkward players use rule mechanics to pretend they are great orators. [i][/i] You are constructing a rose-colored fantasy regarding the past if you think that is the case. There were never more vociferous arguments than when the DM in 1e/2e made an off the cuff ruling that some player thought was "unrealistic". [i][/i] Yet more unsupported hyperbole. I have had no such experience in the several years that I have played and DMed 3e/3.5e. I usually follow the rules though, because that makes the game more consistent, and doesn't spring stuff on the players out of left field. [i][/i] Yeah, it was [i]never[/i] PC vs. DM before. :\ I mean, [i]Knights of the Dinner Table[/i] is out there, and that doesn't make fun of 1e type gaming [i]at all[/i] now does it? Oh wait, I think it does. Especially since [i]Hackmaster[/i] is basically just 1e D&D with some added mechanics. I think it's just you, or a small subset of gamers like you. I have never seen these problems that you claim are endemic to 3e/3.5e. [/QUOTE]
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