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<blockquote data-quote="vulcan_idic" data-source="post: 2681990" data-attributes="member: 19615"><p>This, to me, is the absolute gold of the system. They provide the rules, so we can all agree on the basic nuts and bolts, or whatever subset or superset of those might be appropriate for any given game table. We then dress those bare mechanical bones in the flesh of our preferred world - whether a published setting or something we create ourselves. Our minds give life to mechanics and words leap off a page, add an 'L' to themselves and become worlds. The amount of "roleplaying" varies from table to table - I've had great fun with hack n' slash, and an equal joy from in depth character building. As long as we all have fun, and have a common idea of how much roleplay or rollplay is desired, then whatever the groups decision is works. I'm glad I'm not playing in a system that dictates *how* I play, but just provides me with the tools so I *can* play.</p></blockquote><p></p>
[QUOTE="vulcan_idic, post: 2681990, member: 19615"] This, to me, is the absolute gold of the system. They provide the rules, so we can all agree on the basic nuts and bolts, or whatever subset or superset of those might be appropriate for any given game table. We then dress those bare mechanical bones in the flesh of our preferred world - whether a published setting or something we create ourselves. Our minds give life to mechanics and words leap off a page, add an 'L' to themselves and become worlds. The amount of "roleplaying" varies from table to table - I've had great fun with hack n' slash, and an equal joy from in depth character building. As long as we all have fun, and have a common idea of how much roleplay or rollplay is desired, then whatever the groups decision is works. I'm glad I'm not playing in a system that dictates *how* I play, but just provides me with the tools so I *can* play. [/QUOTE]
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