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<blockquote data-quote="Rev. Jesse" data-source="post: 2682154" data-attributes="member: 27673"><p>(Mainly directed at Storm Raven)</p><p></p><p>I should further mention that role-playing (in the broad sense, not limited to gaming) has </p><p>been a significant, positive, force in my life. When I was in high school, I was a member of our Model United Nations team and I adopted the views and thoughts of various nations and presented them publicly. This prepared me for my adult life in no small number of ways which are too numerous to list here. What’s more, role-playing is often used by therapists and corporate trainers as a powerful tool to assist people to work as a team, to broaden their points of view, and to understand others. </p><p></p><p>I have an immense amount of personal disdain for people who refuse to improve themselves. Given that role-playing has been such a positive influence in my life, I assume that it can be equally helpful in the lives of others. As such, if someone comes to a role-playing game and doesn’t play out the role, I see that as a betrayal of the rest of the table. </p><p></p><p>I do not see shyness as a personal fault or an issue that cannot be overcome. It <em>should</em> be overcome at the role-playing table, away from the public world. The table is a safe area, away from the worries of our modern world. If someone can't leave their troubles at the door, then they bring those worries in, and I don't necessarily want that. If the player refuses to role-play, then it is a personal affront to me and to my fellow players. So, yes, I would work to exclude someone who failed to role-play at my table. There are lots of other RPG groups and table-top games out there that focus less on role-playing than mine do. </p><p></p><p>Folks who aren’t good at fast-talking or bluffing or whatever are still welcome to play, but they really should at least try to play out and describe what they are doing. A little practice here and there goes a long way to improving the player’s skills. Often, I have found that newbies adopt quite readily to playing out their roles and speaking their bluffs. </p><p></p><p>As for people who are bad at jumping or climbing, of course they can roll out their jumping and climbing rolls. Why do I like folks to role-play out social interactions?</p><p></p><p>Because its fun. Even if you totally botch at describing your character’s speech, everyone else can have a laugh at your foibles. And then, when you nail your PC’s oratory, well, that’s even better.</p><p></p><p>I submit to you, Storm Raven, that the course of this discussion maybe beyond the original scope of this thread. If you wish to continue this conversation regarding my role-playing skills, it maybe better suited to another thread or via email. </p><p></p><p>Ciao-</p><p></p><p>-Jesse</p></blockquote><p></p>
[QUOTE="Rev. Jesse, post: 2682154, member: 27673"] (Mainly directed at Storm Raven) I should further mention that role-playing (in the broad sense, not limited to gaming) has been a significant, positive, force in my life. When I was in high school, I was a member of our Model United Nations team and I adopted the views and thoughts of various nations and presented them publicly. This prepared me for my adult life in no small number of ways which are too numerous to list here. What’s more, role-playing is often used by therapists and corporate trainers as a powerful tool to assist people to work as a team, to broaden their points of view, and to understand others. I have an immense amount of personal disdain for people who refuse to improve themselves. Given that role-playing has been such a positive influence in my life, I assume that it can be equally helpful in the lives of others. As such, if someone comes to a role-playing game and doesn’t play out the role, I see that as a betrayal of the rest of the table. I do not see shyness as a personal fault or an issue that cannot be overcome. It [i]should[/i] be overcome at the role-playing table, away from the public world. The table is a safe area, away from the worries of our modern world. If someone can't leave their troubles at the door, then they bring those worries in, and I don't necessarily want that. If the player refuses to role-play, then it is a personal affront to me and to my fellow players. So, yes, I would work to exclude someone who failed to role-play at my table. There are lots of other RPG groups and table-top games out there that focus less on role-playing than mine do. Folks who aren’t good at fast-talking or bluffing or whatever are still welcome to play, but they really should at least try to play out and describe what they are doing. A little practice here and there goes a long way to improving the player’s skills. Often, I have found that newbies adopt quite readily to playing out their roles and speaking their bluffs. As for people who are bad at jumping or climbing, of course they can roll out their jumping and climbing rolls. Why do I like folks to role-play out social interactions? Because its fun. Even if you totally botch at describing your character’s speech, everyone else can have a laugh at your foibles. And then, when you nail your PC’s oratory, well, that’s even better. I submit to you, Storm Raven, that the course of this discussion maybe beyond the original scope of this thread. If you wish to continue this conversation regarding my role-playing skills, it maybe better suited to another thread or via email. Ciao- -Jesse [/QUOTE]
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