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<blockquote data-quote="LostSoul" data-source="post: 2682483" data-attributes="member: 386"><p>The only problem with that is that you've got to find some other kind of reward for the players.</p><p></p><p>If you get XP for doing things that are not combat related, you go up a level, and get better at... doing things that are combat related.</p><p></p><p>Of course, this is debatable. You can always put skill points/gps into Diplomacy, Hide, Move Silently, etc. But a lot of the abilities you gain are directly related to combat, and the rules are quite light when considering non-combat activities. (So where DM fiat is light to nearly absent in the combat arena, DM fiat can still reign strong in the social arena. That is, play in D&D is stronger/more supported in combat than in any other area.)</p><p></p><p>The overall push is towards combat, no matter what the PCs get XPs for.</p><p></p><p>The great thing about 3e is that it realizes this, and owns it.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 2682483, member: 386"] The only problem with that is that you've got to find some other kind of reward for the players. If you get XP for doing things that are not combat related, you go up a level, and get better at... doing things that are combat related. Of course, this is debatable. You can always put skill points/gps into Diplomacy, Hide, Move Silently, etc. But a lot of the abilities you gain are directly related to combat, and the rules are quite light when considering non-combat activities. (So where DM fiat is light to nearly absent in the combat arena, DM fiat can still reign strong in the social arena. That is, play in D&D is stronger/more supported in combat than in any other area.) The overall push is towards combat, no matter what the PCs get XPs for. The great thing about 3e is that it realizes this, and owns it. [/QUOTE]
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