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<blockquote data-quote="Shemeska" data-source="post: 2683486" data-attributes="member: 11697"><p><strong>It's a role playing game.</strong></p><p></p><p></p><p></p><p>It's no less a role-playing game now than in the past, and role-playing is more dependant on the maturity and focus of the players and the DM than it is on the rules being used.</p><p></p><p>However, that said, the current rules probably cater to and make easier the life of a person who is more interested on the tactical portion of the game. Plus, the 3.5 revision assumed miniature use and heavily promoted that, which is something that helps a tactical style of play, possibly at the expense of role-playing depending on your group and the DM. Alot of the push that makes tactical gaming easier in 3.5 was probably 1e nostalgia, especially w/ regards to the minis aspect. Not wrong or right, but I simply don't care for it at all in any way shape or form.</p><p></p><p>My own games are more about character development, ongoing plots, and in character dialogue than they are geared towards a tactical style of play. My games are immersive in tone and I assume a heavy emphasis on in character expression and action rather than number crunching, min/maxing, or pushing minis around. You might go a session or two without any combat frankly, depending on what the PCs are doing or looking for. My own style of play is something that people will either love and adore, and if you're used to a tactical style using minis and a battlemap you may feel lost, which has happened for one or two people in oneshot games I've run at Gamedays or at GenCon.</p><p></p><p>And now, enjoy my evil, yet pretty, casual disdain for and confusion over anyone wanting tactical based gaming as the major focus of DnD. <img src="http://arcanofox.foxpaws.net/shemmywink.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Shemeska, post: 2683486, member: 11697"] [b]It's a role playing game.[/b] It's no less a role-playing game now than in the past, and role-playing is more dependant on the maturity and focus of the players and the DM than it is on the rules being used. However, that said, the current rules probably cater to and make easier the life of a person who is more interested on the tactical portion of the game. Plus, the 3.5 revision assumed miniature use and heavily promoted that, which is something that helps a tactical style of play, possibly at the expense of role-playing depending on your group and the DM. Alot of the push that makes tactical gaming easier in 3.5 was probably 1e nostalgia, especially w/ regards to the minis aspect. Not wrong or right, but I simply don't care for it at all in any way shape or form. My own games are more about character development, ongoing plots, and in character dialogue than they are geared towards a tactical style of play. My games are immersive in tone and I assume a heavy emphasis on in character expression and action rather than number crunching, min/maxing, or pushing minis around. You might go a session or two without any combat frankly, depending on what the PCs are doing or looking for. My own style of play is something that people will either love and adore, and if you're used to a tactical style using minis and a battlemap you may feel lost, which has happened for one or two people in oneshot games I've run at Gamedays or at GenCon. And now, enjoy my evil, yet pretty, casual disdain for and confusion over anyone wanting tactical based gaming as the major focus of DnD. [IMG]http://arcanofox.foxpaws.net/shemmywink.gif[/IMG] [/QUOTE]
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