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<blockquote data-quote="Mallus" data-source="post: 2685244" data-attributes="member: 3887"><p>Its <em>exactly</em> the same thing.</p><p></p><p></p><p>No.</p><p></p><p>For the simple reason physical abilities have absolutely nothing to do with pen-n-paper RPG play. They are <em>mental</em> activities. They are played by <em>talking</em>. In fact, that's the only thing you actually need to play an RPG; a method by which the participants can communicate. RPG players are penalized for not choosing the correct actions for their players (be they spoken words, combat manuevers, spell selections, etc.). </p><p></p><p>I understand your point: RPG's simulate other aspects of a characters existence, so why should social interactions be any different?</p><p></p><p>Its not a bad point, either, but I'd wish you'd at least <em>listen</em> to what other people are saying, instead of repeatly accusing them of making paper-thin arguments. Two reasons for not handling social interaction entirely in the abstract...</p><p></p><p>1) Its the only part of RPG play that <em>doesn't</em> need to be simulated in the abstract. Players can actually <strong>do</strong> what their characters are doing. Some people like the sense of immersion that provides. </p><p></p><p>2) Players like having their input factor into their character's success. Tactical players want their cunning tactics to matter. Social players want their cunning words to matter. Its less satisfying to handle everything with a die roll. Imagine combat run in such an abstract manner than all player tactics were irrelevant (let's say the DM didn't want to penalize those players who are poor tacticians...). How enjoyable would that be? </p><p></p><p>If you don't factor in the player's actual choices and actions (including social interaction), then what's left of the game? What constitutes play if the <em>player's</em> abilities are removed from the equation.</p><p></p><p>We'd all by playing something like Yahtzee, right?</p></blockquote><p></p>
[QUOTE="Mallus, post: 2685244, member: 3887"] Its [i]exactly[/i] the same thing. No. For the simple reason physical abilities have absolutely nothing to do with pen-n-paper RPG play. They are [i]mental[/i] activities. They are played by [i]talking[/i]. In fact, that's the only thing you actually need to play an RPG; a method by which the participants can communicate. RPG players are penalized for not choosing the correct actions for their players (be they spoken words, combat manuevers, spell selections, etc.). I understand your point: RPG's simulate other aspects of a characters existence, so why should social interactions be any different? Its not a bad point, either, but I'd wish you'd at least [i]listen[/i] to what other people are saying, instead of repeatly accusing them of making paper-thin arguments. Two reasons for not handling social interaction entirely in the abstract... 1) Its the only part of RPG play that [i]doesn't[/i] need to be simulated in the abstract. Players can actually [b]do[/b] what their characters are doing. Some people like the sense of immersion that provides. 2) Players like having their input factor into their character's success. Tactical players want their cunning tactics to matter. Social players want their cunning words to matter. Its less satisfying to handle everything with a die roll. Imagine combat run in such an abstract manner than all player tactics were irrelevant (let's say the DM didn't want to penalize those players who are poor tacticians...). How enjoyable would that be? If you don't factor in the player's actual choices and actions (including social interaction), then what's left of the game? What constitutes play if the [i]player's[/i] abilities are removed from the equation. We'd all by playing something like Yahtzee, right? [/QUOTE]
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