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General Tabletop Discussion
D&D Older Editions
Streamlined 4e combat
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7620987" data-attributes="member: 82106"><p>LOL, well this is somewhat true. Honestly I have been kind of in another world the last several months, not doing a lot of work on it. I must say, the whole question of simplified hit points and 'combat modes' in the 'What Sticks' thread could lead to deep reworking of the basic combat engine, assuming I really want to go that far. </p><p></p><p>Already HoML has the issue that, at high levels, you get to large and unwieldy dice quantities. There are obviously ways to fix that (d6 for instance simply let you average the first N dice and only roll a few 'on top' if you wished vs rolling 30 or 40 d6). Those ways are not terrible, but the option of reducing or eliminating increases in hit points and using some kind of 'shift' mechanism IS tempting. </p><p></p><p>In a nutshell you'd have a relatively limited number of hit points, say maybe 30 give or take, with elites and solos getting 2 or 4-5 times that, and minions 1 or a small number (less than 5) but with the 'die or take no damage' rule in effect. Then you'd just rely on defenses and attack bonuses to provide all the 'power curve', with PCs getting the option to 'act like an elite' or 'act like a minion' (IE as an 'elite' your attack bonus would go down but you'd get more attacks and a better defense, and 'act like a minion' would do the opposite). This would let you fight a wider range of creatures. There COULD also still be a small hit point increase, and there could definitely be an increase in the pool of HS with levels (more than in 4e since the size of each HS would be fixed). I have a feeling though that this kind of a system would tend to discount the sense of 'epic scale'. Anyway...</p><p></p><p><a href="https://drive.google.com/open?id=1hDqxN9WDlPUruYUIuDZo1YJcMcEqMSLm" target="_blank">https://drive.google.com/open?id=1hDqxN9WDlPUruYUIuDZo1YJcMcEqMSLm</a> links to a pretty fresh version. It is never really entirely clean, but you could probably play, at low levels, with some classes. There simply really aren't enough boons sorted out, and some things need to be reworked to conform to the current design. Still, its cool. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7620987, member: 82106"] LOL, well this is somewhat true. Honestly I have been kind of in another world the last several months, not doing a lot of work on it. I must say, the whole question of simplified hit points and 'combat modes' in the 'What Sticks' thread could lead to deep reworking of the basic combat engine, assuming I really want to go that far. Already HoML has the issue that, at high levels, you get to large and unwieldy dice quantities. There are obviously ways to fix that (d6 for instance simply let you average the first N dice and only roll a few 'on top' if you wished vs rolling 30 or 40 d6). Those ways are not terrible, but the option of reducing or eliminating increases in hit points and using some kind of 'shift' mechanism IS tempting. In a nutshell you'd have a relatively limited number of hit points, say maybe 30 give or take, with elites and solos getting 2 or 4-5 times that, and minions 1 or a small number (less than 5) but with the 'die or take no damage' rule in effect. Then you'd just rely on defenses and attack bonuses to provide all the 'power curve', with PCs getting the option to 'act like an elite' or 'act like a minion' (IE as an 'elite' your attack bonus would go down but you'd get more attacks and a better defense, and 'act like a minion' would do the opposite). This would let you fight a wider range of creatures. There COULD also still be a small hit point increase, and there could definitely be an increase in the pool of HS with levels (more than in 4e since the size of each HS would be fixed). I have a feeling though that this kind of a system would tend to discount the sense of 'epic scale'. Anyway... [url]https://drive.google.com/open?id=1hDqxN9WDlPUruYUIuDZo1YJcMcEqMSLm[/url] links to a pretty fresh version. It is never really entirely clean, but you could probably play, at low levels, with some classes. There simply really aren't enough boons sorted out, and some things need to be reworked to conform to the current design. Still, its cool. :) [/QUOTE]
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