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Streamlined 4e combat
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<blockquote data-quote="doctorbadwolf" data-source="post: 7621067" data-attributes="member: 6704184"><p>I think that folding all off turn powers and action options into 1 Reaction per round helps, but it does reduce off turn engagement somewhat. </p><p></p><p>Otherwise, make untyped bonuses not stack with other untyped bonuses, and tighten up the circumstantial stuff that doesn’t come from powers and feats and items. Maybe simplify item bonuses to all always give an “item bonus”, which never stacks with other item bonus, etc. </p><p></p><p>youll still have engaging, complex combat, but it’s less likely to get out of hand. </p><p></p><p>On the encounter design end of things, you’ll want fewer enemy turns. Combine groups of minions into a single turn, roll 1 attack and compare it to all affected characters’ defense, and use more elites and fewer standards and brutes. </p><p></p><p>Also, retrofit 5e legendary actions, and lair actions, to your boss enemies, and reduce the number of enemies. This way, there are fewer turns, just as many factors to consider, and equally engaging enemy rounds.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7621067, member: 6704184"] I think that folding all off turn powers and action options into 1 Reaction per round helps, but it does reduce off turn engagement somewhat. Otherwise, make untyped bonuses not stack with other untyped bonuses, and tighten up the circumstantial stuff that doesn’t come from powers and feats and items. Maybe simplify item bonuses to all always give an “item bonus”, which never stacks with other item bonus, etc. youll still have engaging, complex combat, but it’s less likely to get out of hand. On the encounter design end of things, you’ll want fewer enemy turns. Combine groups of minions into a single turn, roll 1 attack and compare it to all affected characters’ defense, and use more elites and fewer standards and brutes. Also, retrofit 5e legendary actions, and lair actions, to your boss enemies, and reduce the number of enemies. This way, there are fewer turns, just as many factors to consider, and equally engaging enemy rounds. [/QUOTE]
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