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General Tabletop Discussion
*TTRPGs General
streamlined D20 for diff. genre's?
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<blockquote data-quote="jfiz" data-source="post: 750562" data-attributes="member: 2856"><p><strong>powers, etc.</strong></p><p></p><p>Ok, with the powers...while I haven't seen the book just yet, my hunch is that I will be culling the powers list to remove most of the "supers" powers/feel. My group prefers more of a traditional sword and sorcery type of game, so I'm thinking that might take some work to reflect.</p><p></p><p>I may create a new power (similar to one posted by a member at the GR forums) that will provide a spell system for magic wielding characters. While I probably won't pull in the DnD spells cart-blanche, I may reference another source for pre-defined spells.</p><p></p><p>If I decide I don't like that option however, I may come up with a power+stunt-feats system to allow spells to be created based on "modes and elements", i.e. modes = control, creation, transformation, conjuration, etc. and elements = some expansion on the 4 basic elements. I haven't worked out the details, but I might draw inspiration from a Risus fan-supplement titled "Risus Incantatio" for how to work that out.</p><p></p><p>I may need to tie in skills to such a magic system, though I won't if I don't have to; I'm thinking I'll need a way to associate a DC with each spell and incorporate a roll to successfully cast, where the degree of success could be compared to target(s) saving throw rolls...</p><p></p><p>But as I mentioned since I haven't seen the book just yet, I will need to spend some time with it to put together something that will meet my needs.</p><p></p><p>I'll post back here once I've gotten the book with what I come up with for options.</p><p></p><p>Thanks Again,</p></blockquote><p></p>
[QUOTE="jfiz, post: 750562, member: 2856"] [b]powers, etc.[/b] Ok, with the powers...while I haven't seen the book just yet, my hunch is that I will be culling the powers list to remove most of the "supers" powers/feel. My group prefers more of a traditional sword and sorcery type of game, so I'm thinking that might take some work to reflect. I may create a new power (similar to one posted by a member at the GR forums) that will provide a spell system for magic wielding characters. While I probably won't pull in the DnD spells cart-blanche, I may reference another source for pre-defined spells. If I decide I don't like that option however, I may come up with a power+stunt-feats system to allow spells to be created based on "modes and elements", i.e. modes = control, creation, transformation, conjuration, etc. and elements = some expansion on the 4 basic elements. I haven't worked out the details, but I might draw inspiration from a Risus fan-supplement titled "Risus Incantatio" for how to work that out. I may need to tie in skills to such a magic system, though I won't if I don't have to; I'm thinking I'll need a way to associate a DC with each spell and incorporate a roll to successfully cast, where the degree of success could be compared to target(s) saving throw rolls... But as I mentioned since I haven't seen the book just yet, I will need to spend some time with it to put together something that will meet my needs. I'll post back here once I've gotten the book with what I come up with for options. Thanks Again, [/QUOTE]
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