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General Tabletop Discussion
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Streamlining Action Types
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<blockquote data-quote="WSmith" data-source="post: 210940" data-attributes="member: 106"><p>I wished the way Spycraft did it was THE way in the PHB. </p><p></p><p>I am toying with a 3 second round for my basic 3e game. You get to do one thing without a penalty. You can try a second (or even third thing depending on the cicumstances), but incur cumulative penalties for such things that require a roll. </p><p></p><p>For example: Normally it would take one players action to reload a crossbow. He could wait until his next turn to fire, or fire right then with a -4 penalty to hit. the he is done. </p><p></p><p>Movement is scaled to 20, 15, and 10, etc. If you do something while moving you take the penalty.</p><p></p><p>For example: While moving, the fighter wants to fire his bow, he can with a -4 penalty to hit. ]</p><p></p><p>There is more to it than just that, and some other bugs to be worked out. But I have tried it and it seemed to work very well.</p></blockquote><p></p>
[QUOTE="WSmith, post: 210940, member: 106"] I wished the way Spycraft did it was THE way in the PHB. I am toying with a 3 second round for my basic 3e game. You get to do one thing without a penalty. You can try a second (or even third thing depending on the cicumstances), but incur cumulative penalties for such things that require a roll. For example: Normally it would take one players action to reload a crossbow. He could wait until his next turn to fire, or fire right then with a -4 penalty to hit. the he is done. Movement is scaled to 20, 15, and 10, etc. If you do something while moving you take the penalty. For example: While moving, the fighter wants to fire his bow, he can with a -4 penalty to hit. ] There is more to it than just that, and some other bugs to be worked out. But I have tried it and it seemed to work very well. [/QUOTE]
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