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Streamlining I6 Ravenloft
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<blockquote data-quote="Rune" data-source="post: 6138203" data-attributes="member: 67"><p><strong>Spoilers Ahead!</strong></p><p></p><p>The party crossed the drawbridge, with one nearly falling to his death and also losing a gauntlet to the green slime. Off to a bad start! They decided to pretend to be yokels, thinking that, if the Count was aware of them anyway (as, surely, he must be!), they might at least get him to underestimate them. Of course, he knows <em>exactly</em> what they are (adventurers), but <em>they</em> haven't figured that out, yet. Nor, of course, what he wants from them.</p><p></p><p>They went in the front entrance of the castle proper and followed the organ music to the dining hall, where they had a very creepy conversation with the master of the castle (or so they thought!). Then, he vanished, taking the light with him. The party took the opportunity to explore the room and, especially, the organ.</p><p></p><p>Finding and forcing open the secret door, they were very puzzled with the Puppet-Strahd. They did not make the connection that the mirrors were helping to cast an illusion into the dining hall. But they <em>did</em> make a minor alteration to the puppet's clothing, figuring that, when they saw the Count again, if they saw the alteration, they would know it was the fake Strahd.</p><p></p><p>Then they made their way up and up, avoiding a pit trap (just a trap door in the module) along the way and sheltering for the night in a library four stories up. Next week, they'll start out by being harassed by Strahd Zombies! Because being attacked by severed limbs is fun.</p></blockquote><p></p>
[QUOTE="Rune, post: 6138203, member: 67"] [b]Spoilers Ahead![/b] The party crossed the drawbridge, with one nearly falling to his death and also losing a gauntlet to the green slime. Off to a bad start! They decided to pretend to be yokels, thinking that, if the Count was aware of them anyway (as, surely, he must be!), they might at least get him to underestimate them. Of course, he knows [i]exactly[/i] what they are (adventurers), but [i]they[/i] haven't figured that out, yet. Nor, of course, what he wants from them. They went in the front entrance of the castle proper and followed the organ music to the dining hall, where they had a very creepy conversation with the master of the castle (or so they thought!). Then, he vanished, taking the light with him. The party took the opportunity to explore the room and, especially, the organ. Finding and forcing open the secret door, they were very puzzled with the Puppet-Strahd. They did not make the connection that the mirrors were helping to cast an illusion into the dining hall. But they [i]did[/i] make a minor alteration to the puppet's clothing, figuring that, when they saw the Count again, if they saw the alteration, they would know it was the fake Strahd. Then they made their way up and up, avoiding a pit trap (just a trap door in the module) along the way and sheltering for the night in a library four stories up. Next week, they'll start out by being harassed by Strahd Zombies! Because being attacked by severed limbs is fun. [/QUOTE]
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