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Streamlining I6 Ravenloft
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<blockquote data-quote="Rune" data-source="post: 6141842" data-attributes="member: 67"><p><strong>More Spoilers!</strong></p><p></p><p>Well, the party decided they didn't want to sleep in a room that had two entrances--especially without exploring one of them. So, they opened the next door leading into the bedroom, and then discovered the secret trap-door in the closet's ceiling.</p><p></p><p>Climbing through that, they discovered the room full of ingredients and reagents. Since all subtlety was already thrown out, they busted up all of the bottles and then opened up the door to the cauldron-room. One of the dwarves (the barbarian) rushed in and heaved the cauldron over; the other dwarf (the fighter) rushed in cleaving. Because we were using <a href="http://www.enworld.org/forum/showthread.php?336859-Update-to-The-Token-System" target="_blank">the Token System</a>, the fighter was able to sweep through the chamber, behead 6 witches, and cripple and tackle the last. This cost a lot of tokens, but it was a lively moment!</p><p></p><p>The interrogation began. Turns out the witches made Strahd's special zombies--zombies with limbs that could keep attacking after being severed. And the stuff in the cauldron--that now was all over the floor and had dead witches lying in it? That was the stuff that made it possible. Oh yeah, and the last witch cursed the dwarf who was interrogating her with a damning hex as she died. And, oh, yeah. They killed the familiars, too. For which the wood-elf gained damning hex, as well.</p><p></p><p>The party actually had a lengthy discussion about whether or not they should bed down in this chamber (since it only had the one door). They wisely decided against it.</p><p></p><p>Instead, they decided to climb as high as they could, so...</p><p></p><p>Eventually, they made it all the way up to the High Tower Room. Where Strahd was waiting on them!</p><p></p><p>...And that's where we broke off for the night! Great cliffhanger!</p><p></p><p></p><p></p><p></p><p>...But, we did get back to it a few nights later.</p><p></p><p>Strahd was after the sunsword...which the wood-elf barbarian was (unknowingly) in possession of (and which still did not have the hilt). He attempted to charm the wood elf into giving it up, but decided not to press the issue too far at that time. The dwarven fighter lept forward with a massive decapitation-strike with his axe, but Strahd merely vanished into a gaseous cloud and departed the room. He <em>did</em>, however, send a couple of wraiths up a little while later.</p><p></p><p>By that time, however, the party had discovered the holy symbol that had been lying in the chamber and were able to use it to repel the wraiths. (Of course, the <em>damned</em> dwarven barbarian was badly burned by touching the holy symbol, but endured the pain and removed the damnation.)</p><p></p><p>The fighter took his first steps toward piety, hoping to gain religion in time for the group's next encounter with the vampire.</p><p></p><p>They decided then to climb back down the tower, and began to think of a plan to draw Strahd out by setting fire to some of his furnishings--for which a trip to the kitchen or larders to find some oil would be necessary.</p><p></p><p>Time will tell if it's as bad an idea as it sounds!</p></blockquote><p></p>
[QUOTE="Rune, post: 6141842, member: 67"] [b]More Spoilers![/b] Well, the party decided they didn't want to sleep in a room that had two entrances--especially without exploring one of them. So, they opened the next door leading into the bedroom, and then discovered the secret trap-door in the closet's ceiling. Climbing through that, they discovered the room full of ingredients and reagents. Since all subtlety was already thrown out, they busted up all of the bottles and then opened up the door to the cauldron-room. One of the dwarves (the barbarian) rushed in and heaved the cauldron over; the other dwarf (the fighter) rushed in cleaving. Because we were using [url=http://www.enworld.org/forum/showthread.php?336859-Update-to-The-Token-System]the Token System[/url], the fighter was able to sweep through the chamber, behead 6 witches, and cripple and tackle the last. This cost a lot of tokens, but it was a lively moment! The interrogation began. Turns out the witches made Strahd's special zombies--zombies with limbs that could keep attacking after being severed. And the stuff in the cauldron--that now was all over the floor and had dead witches lying in it? That was the stuff that made it possible. Oh yeah, and the last witch cursed the dwarf who was interrogating her with a damning hex as she died. And, oh, yeah. They killed the familiars, too. For which the wood-elf gained damning hex, as well. The party actually had a lengthy discussion about whether or not they should bed down in this chamber (since it only had the one door). They wisely decided against it. Instead, they decided to climb as high as they could, so... Eventually, they made it all the way up to the High Tower Room. Where Strahd was waiting on them! ...And that's where we broke off for the night! Great cliffhanger! ...But, we did get back to it a few nights later. Strahd was after the sunsword...which the wood-elf barbarian was (unknowingly) in possession of (and which still did not have the hilt). He attempted to charm the wood elf into giving it up, but decided not to press the issue too far at that time. The dwarven fighter lept forward with a massive decapitation-strike with his axe, but Strahd merely vanished into a gaseous cloud and departed the room. He [i]did[/i], however, send a couple of wraiths up a little while later. By that time, however, the party had discovered the holy symbol that had been lying in the chamber and were able to use it to repel the wraiths. (Of course, the [i]damned[/i] dwarven barbarian was badly burned by touching the holy symbol, but endured the pain and removed the damnation.) The fighter took his first steps toward piety, hoping to gain religion in time for the group's next encounter with the vampire. They decided then to climb back down the tower, and began to think of a plan to draw Strahd out by setting fire to some of his furnishings--for which a trip to the kitchen or larders to find some oil would be necessary. Time will tell if it's as bad an idea as it sounds! [/QUOTE]
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