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Streamlining the Craft Skills in D&D
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<blockquote data-quote="Kobold Avenger" data-source="post: 1089444" data-attributes="member: 779"><p>My campaign modern enough to have writing as a skill since it's somewhere around the late 18th century and early 19th century in equivalent developements, plus it isn't completely western either. Many of the equivalents of literary classics around the world have been written or are being written.</p><p></p><p>But as for the other craft skills, yeah it's probably good to go by certain materials now that I think of it.</p><p></p><p>As for structual as a skill well it could be divided among the individual materials. But I do remember there being an old Chinese book on architecture which I saw on display. Also I would think the Romans and the Greeks had different techniques that were recorded.</p><p></p><p>The other things I can think of, is what reasons would characters have for taking some of these skills? I know some of them could be used in magic item creation. I might even offer certain reductions to costs if the right craft skills were used.</p><p></p><p>And so far in my mind that Craft (arts) can also be used to adjust some of the flashy displays of magic more to the casters taste. Probably put in a small penalty to an opposing casters spellcraft roll to identify.</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 1089444, member: 779"] My campaign modern enough to have writing as a skill since it's somewhere around the late 18th century and early 19th century in equivalent developements, plus it isn't completely western either. Many of the equivalents of literary classics around the world have been written or are being written. But as for the other craft skills, yeah it's probably good to go by certain materials now that I think of it. As for structual as a skill well it could be divided among the individual materials. But I do remember there being an old Chinese book on architecture which I saw on display. Also I would think the Romans and the Greeks had different techniques that were recorded. The other things I can think of, is what reasons would characters have for taking some of these skills? I know some of them could be used in magic item creation. I might even offer certain reductions to costs if the right craft skills were used. And so far in my mind that Craft (arts) can also be used to adjust some of the flashy displays of magic more to the casters taste. Probably put in a small penalty to an opposing casters spellcraft roll to identify. [/QUOTE]
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