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Streamlining Traits
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<blockquote data-quote="Systole" data-source="post: 5683860" data-attributes="member: 93930"><p>As SOTS said, the distinctions are arbitrary. For example, a character can't take +1 Reflex and +1 Fortitude as they're both combat traits, unless they're an elf, in which case they have access to Youthful Mischief and Forlorn. However, anyone can take Fortiture and Will or Reflex and Will, since Indomitable Faith is a religion trait. </p><p> </p><p>But if you want +1 Will, you can't take Birthmark, because they're both faith traits ... unless you're a half-orc, since they can get +1 Will as a race trait called Legacy of Sand.</p><p> </p><p>Or how about that Poverty-Stricken and Child of the Street are both social traits ... so you can be homeless OR poor, but not homeless AND poor. Go figure. Why does Diplomacy come form a religious trait, but Bluff and Intimidate come from social traits?</p><p> </p><p>The system as it stands is wonkier and more full of loopholes than the US tax code. Half of the official traits can be summed up with the three traits above, which would mean that more time could be put toward making traits like Accelerated Drinker or Threatening Defender. Those kind of traits actually have unique mechanics, instead of being retreads of class skill and saving throw traits.</p></blockquote><p></p>
[QUOTE="Systole, post: 5683860, member: 93930"] As SOTS said, the distinctions are arbitrary. For example, a character can't take +1 Reflex and +1 Fortitude as they're both combat traits, unless they're an elf, in which case they have access to Youthful Mischief and Forlorn. However, anyone can take Fortiture and Will or Reflex and Will, since Indomitable Faith is a religion trait. But if you want +1 Will, you can't take Birthmark, because they're both faith traits ... unless you're a half-orc, since they can get +1 Will as a race trait called Legacy of Sand. Or how about that Poverty-Stricken and Child of the Street are both social traits ... so you can be homeless OR poor, but not homeless AND poor. Go figure. Why does Diplomacy come form a religious trait, but Bluff and Intimidate come from social traits? The system as it stands is wonkier and more full of loopholes than the US tax code. Half of the official traits can be summed up with the three traits above, which would mean that more time could be put toward making traits like Accelerated Drinker or Threatening Defender. Those kind of traits actually have unique mechanics, instead of being retreads of class skill and saving throw traits. [/QUOTE]
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