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General Tabletop Discussion
*Dungeons & Dragons
Streams or podcasts where the groups complete a "standard adventuring day" in a 4 hour session?
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<blockquote data-quote="Scott Christian" data-source="post: 8038691" data-attributes="member: 6901101"><p>Flamestrike, would you film just one combat of yours and place it on here. That is what the OP is asking. I think many of us would appreciate it. For me personally, there is more to it than declaring an action. At the tables I play on there are:</p><ul> <li data-xf-list-type="ul">deciding which action to take (they may have thought about it prior, but the table changed)</li> <li data-xf-list-type="ul">declaring the action (our bard sings his vicious mockery, our rogue talks to the dice, etc...)</li> <li data-xf-list-type="ul">waiting for the dm to declare the results</li> <li data-xf-list-type="ul">sometimes at higher level seeing if there is something that can help such as "lucky" to hit on a miss</li> <li data-xf-list-type="ul">gathering the dice for damage (which includes, "Oh, I have sneak attack or am using the flame on my sword, etc.)</li> <li data-xf-list-type="ul">rolling the dice for damage</li> <li data-xf-list-type="ul">adding the dice up for damage (especially at higher levels)</li> <li data-xf-list-type="ul">If it is a spell, making sure the table understands what happened (Evard's, wall of ice, certain creatures making saving throws to see if they are prone, etc.)</li> <li data-xf-list-type="ul">If it is a spell knocking it off your list or lowering the number you have for the day</li> </ul><p>This does not include high fives for great results, the players or DM describing killing blows, the DM describing a change to the environment or the opponent's faces, actions, etc. This is why most of us have combat that lasts a half hour for some road bandits. I would appreciate learning from your style of play.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8038691, member: 6901101"] Flamestrike, would you film just one combat of yours and place it on here. That is what the OP is asking. I think many of us would appreciate it. For me personally, there is more to it than declaring an action. At the tables I play on there are: [LIST] [*]deciding which action to take (they may have thought about it prior, but the table changed) [*]declaring the action (our bard sings his vicious mockery, our rogue talks to the dice, etc...) [*]waiting for the dm to declare the results [*]sometimes at higher level seeing if there is something that can help such as "lucky" to hit on a miss [*]gathering the dice for damage (which includes, "Oh, I have sneak attack or am using the flame on my sword, etc.) [*]rolling the dice for damage [*]adding the dice up for damage (especially at higher levels) [*]If it is a spell, making sure the table understands what happened (Evard's, wall of ice, certain creatures making saving throws to see if they are prone, etc.) [*]If it is a spell knocking it off your list or lowering the number you have for the day [/LIST] This does not include high fives for great results, the players or DM describing killing blows, the DM describing a change to the environment or the opponent's faces, actions, etc. This is why most of us have combat that lasts a half hour for some road bandits. I would appreciate learning from your style of play. [/QUOTE]
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Streams or podcasts where the groups complete a "standard adventuring day" in a 4 hour session?
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