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<blockquote data-quote="Mal Malenkirk" data-source="post: 211440" data-attributes="member: 834"><p>Okay, I get that.</p><p></p><p>But we're still talking about two attacks and two hits.</p><p></p><p>It probably puts us in the 6th level range. That's a bit high to be collecting surcharge, IMO. I'm willing to believe that very tough people are working for this organization, I just don't get that they're posted at the door of a tavern collecting surcharge! But let's get over it. </p><p></p><p>The real issue is that you need to help me more in determining the toughness of the targets <em>before</em> I test it!</p><p></p><p>First there were trolls. I'm going all careful around them because I assume a single troll to be able to wipe out our whole party if he catches us unprepared. It turns out I'm wrong and it's more like a bugbear. Well, I can take a bugbear singlehandedly! That's not nearly the same thing.</p><p></p><p>Then there is a bouncer collecting surcharge. I'm assuming that he alone can't take me on because if he was skilled enough to tackle me, he wouldn't be stuck collecting fees in a seedy tavern. Turns out I'm wrong and that he's somehow able to hit me twice in the same round!</p><p></p><p>This got to stop! I can't keep under/over evaluating every single threat we encounter! </p><p></p><p>I'm not a newbie. My assumptions were all correct... in the usual D&D setting. You designed your own campaign world and that's cool. It's part of the appeal. But it's because of it that my threat assessment are all screwed up. In the future please make certain that we get a better evaluation of the danger level posed by any threats that aren't deliberateley disquised. </p><p></p><p>I don't think Mal would have made it past puberty if had displayed the same inabilty to evaluate threats his whole life...</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 211440, member: 834"] Okay, I get that. But we're still talking about two attacks and two hits. It probably puts us in the 6th level range. That's a bit high to be collecting surcharge, IMO. I'm willing to believe that very tough people are working for this organization, I just don't get that they're posted at the door of a tavern collecting surcharge! But let's get over it. The real issue is that you need to help me more in determining the toughness of the targets [i]before[/i] I test it! First there were trolls. I'm going all careful around them because I assume a single troll to be able to wipe out our whole party if he catches us unprepared. It turns out I'm wrong and it's more like a bugbear. Well, I can take a bugbear singlehandedly! That's not nearly the same thing. Then there is a bouncer collecting surcharge. I'm assuming that he alone can't take me on because if he was skilled enough to tackle me, he wouldn't be stuck collecting fees in a seedy tavern. Turns out I'm wrong and that he's somehow able to hit me twice in the same round! This got to stop! I can't keep under/over evaluating every single threat we encounter! I'm not a newbie. My assumptions were all correct... in the usual D&D setting. You designed your own campaign world and that's cool. It's part of the appeal. But it's because of it that my threat assessment are all screwed up. In the future please make certain that we get a better evaluation of the danger level posed by any threats that aren't deliberateley disquised. I don't think Mal would have made it past puberty if had displayed the same inabilty to evaluate threats his whole life... [/QUOTE]
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