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Streets of Silver
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<blockquote data-quote="Larry Fitz" data-source="post: 567441" data-attributes="member: 3949"><p>OK Gang here it is. First, with the announcement that Wizard's Attic is changing the focus of their business, Living Imagination is moving it's distribution to Osseum. Thanks to the great people at Wizard's Attic for helping us get our feet on the ground, and we are looking forward to working with the crew at Osseum, they are enthusiastic about our upcoming products and so are we...</p><p></p><p>On that note <span style="color: silver"><strong>Streets of Silver</strong></span> will be in the hands of our good friends at Osseum on January 17, 2003. It's a little behind schedule at the printers, but should be worth the wait. I've been told by the distribution manager that if anyone wants to pre-order the book from our <a href="http://www.livingimagination.com" target="_blank">website</a> then Living Imagination will ship it to anywhere in the continental US free of charge. If the website ordering isn't functional yet you can pre-order by e-mailing <a href="mailto:Inger@LivingImagination.com">Inger@LivingImagination.com</a>. I have seen the poster map that's included and it looks great. For fans of our previous books you will be thrilled by the level of improvement this book represents over even Broadsides! (which by all accounts is a High Quality book) I believe the final page count is 312 pages, the price is $29.95 and the volume of content is just as high as all of our offerings. For those of you who have been skipping my posts lately, <span style="color: silver"><strong>Streets of Silver</strong></span> is a city setting book, presenting the City of Parma in the Twin Crowns setting. The book has hundreds of detailed buildings, presented in such a way that even the most pain-in-the-tookas PC will not be able to throw you by randomly wandering down streets taking turn after turn and then just walking into a building. You will know how many people are there, what the purpose of the building, what kind of security (if any) it has, how much cash is on hand what goods they sell, the quality level of the establishment, the dimensions, and even have a description you can use to put the players in the moment. On top of this are plots that the PC's can get hooked into at various points throughout town, and adversaries and allies of all different levels and influence. It will be possible to start a group at 1st level and play them through 20th without ever leaving Parma. The flavor of the city is reminiscent of Florence and Venice during the Renaissance. Ther are rules on soial faux pas and there corresponding consequences, there are PrC's that add to the flavor of the city for PC's and NPC's alike (Like my favorite, The Mendicant, a PrC for running criminal organizations from gangs to large syndicates) There are small plots that lead into big plots or stand alone, there are big plots that lead to smaller plots, and there are gondolas. Parmas is a large port city where rumors of adventure on the high sewas can make it the perfect launching point for your players to go anywhere in your or our campaign world. There are places that even season adventurers should think twice before travelling through late at night, and there is the funeral barge, a party boat for sending a deceased loved one or even mild aquaintence off right... masquerade balls, ancient family vendettas, political intrigue, dark passages where strange creatures lurk beneath the city, wily beggars, arcane libraries, powerful golem guards, courtiers, mercenary companies, hidden labyrinths, evil cults and some really temperate weather, all can be found as you glide along the canals of this detailed and beautifully rendered city come with me, hail a gondolier and explore... <span style="color: silver"><strong>The Streets of Silver</strong></span>. </p><p></p><p>ok so I'm a little biased.....</p></blockquote><p></p>
[QUOTE="Larry Fitz, post: 567441, member: 3949"] OK Gang here it is. First, with the announcement that Wizard's Attic is changing the focus of their business, Living Imagination is moving it's distribution to Osseum. Thanks to the great people at Wizard's Attic for helping us get our feet on the ground, and we are looking forward to working with the crew at Osseum, they are enthusiastic about our upcoming products and so are we... On that note [COLOR=silver][B]Streets of Silver[/B][/COLOR] will be in the hands of our good friends at Osseum on January 17, 2003. It's a little behind schedule at the printers, but should be worth the wait. I've been told by the distribution manager that if anyone wants to pre-order the book from our [URL=http://www.livingimagination.com]website[/URL] then Living Imagination will ship it to anywhere in the continental US free of charge. If the website ordering isn't functional yet you can pre-order by e-mailing [email]Inger@LivingImagination.com[/email]. I have seen the poster map that's included and it looks great. For fans of our previous books you will be thrilled by the level of improvement this book represents over even Broadsides! (which by all accounts is a High Quality book) I believe the final page count is 312 pages, the price is $29.95 and the volume of content is just as high as all of our offerings. For those of you who have been skipping my posts lately, [COLOR=silver][B]Streets of Silver[/B][/COLOR] is a city setting book, presenting the City of Parma in the Twin Crowns setting. The book has hundreds of detailed buildings, presented in such a way that even the most pain-in-the-tookas PC will not be able to throw you by randomly wandering down streets taking turn after turn and then just walking into a building. You will know how many people are there, what the purpose of the building, what kind of security (if any) it has, how much cash is on hand what goods they sell, the quality level of the establishment, the dimensions, and even have a description you can use to put the players in the moment. On top of this are plots that the PC's can get hooked into at various points throughout town, and adversaries and allies of all different levels and influence. It will be possible to start a group at 1st level and play them through 20th without ever leaving Parma. The flavor of the city is reminiscent of Florence and Venice during the Renaissance. Ther are rules on soial faux pas and there corresponding consequences, there are PrC's that add to the flavor of the city for PC's and NPC's alike (Like my favorite, The Mendicant, a PrC for running criminal organizations from gangs to large syndicates) There are small plots that lead into big plots or stand alone, there are big plots that lead to smaller plots, and there are gondolas. Parmas is a large port city where rumors of adventure on the high sewas can make it the perfect launching point for your players to go anywhere in your or our campaign world. There are places that even season adventurers should think twice before travelling through late at night, and there is the funeral barge, a party boat for sending a deceased loved one or even mild aquaintence off right... masquerade balls, ancient family vendettas, political intrigue, dark passages where strange creatures lurk beneath the city, wily beggars, arcane libraries, powerful golem guards, courtiers, mercenary companies, hidden labyrinths, evil cults and some really temperate weather, all can be found as you glide along the canals of this detailed and beautifully rendered city come with me, hail a gondolier and explore... [COLOR=silver][B]The Streets of Silver[/B][/COLOR]. ok so I'm a little biased..... [/QUOTE]
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