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<blockquote data-quote="Larry Fitz" data-source="post: 567708" data-attributes="member: 3949"><p>Some NPC's have abilities they have gained through rituals, though a relatively creative DM could find other ways to explain them (such as Wish or Miracle). The 5 gifts aspect is not a turning point of the plots so it shouldn't interfere with a standard campaign setting. We created the city with an eye toward allowing it to be dropped into other settings. This was a practical matter, if we created a richly detailed city setting that was not transportable we would sell less copies of this book then we sold copies of our campaign setting. Like most publishers we want to expand our sales, therefore, a setting that can be easily dropped into a campaign (just plop it on a coastline where a river meets a sea or an ocean, preferably with temperate weather...) is what we made. Even the twelve gods can be substituted for Gods with similar portfolios fairly easily, though if you want you are welcome to use the 12 we created. I think Most DM's use resources like this piecemeal anyway, using the maps and the characters but adding their own personal flavor, making little tweaks and adjustments. For myself if I were running a campaign in a different game world, the thing I would use this for is the detail of the city itself, shops, public buildings, inns, cafes, libraries, the personality of NPC's , stats of monsters, and of course cool artwork (as in "This is what the Plaza looks like").... </p><p></p><p>Actually portability of products could make an interesting thread in and of itself...</p></blockquote><p></p>
[QUOTE="Larry Fitz, post: 567708, member: 3949"] Some NPC's have abilities they have gained through rituals, though a relatively creative DM could find other ways to explain them (such as Wish or Miracle). The 5 gifts aspect is not a turning point of the plots so it shouldn't interfere with a standard campaign setting. We created the city with an eye toward allowing it to be dropped into other settings. This was a practical matter, if we created a richly detailed city setting that was not transportable we would sell less copies of this book then we sold copies of our campaign setting. Like most publishers we want to expand our sales, therefore, a setting that can be easily dropped into a campaign (just plop it on a coastline where a river meets a sea or an ocean, preferably with temperate weather...) is what we made. Even the twelve gods can be substituted for Gods with similar portfolios fairly easily, though if you want you are welcome to use the 12 we created. I think Most DM's use resources like this piecemeal anyway, using the maps and the characters but adding their own personal flavor, making little tweaks and adjustments. For myself if I were running a campaign in a different game world, the thing I would use this for is the detail of the city itself, shops, public buildings, inns, cafes, libraries, the personality of NPC's , stats of monsters, and of course cool artwork (as in "This is what the Plaza looks like").... Actually portability of products could make an interesting thread in and of itself... [/QUOTE]
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