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*Pathfinder & Starfinder
Streetwise skill not needed
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<blockquote data-quote="Camelot" data-source="post: 4862880" data-attributes="member: 82617"><p>Part of what I like about D&D is that, the way I play at least, history can be "rewritten." When a character is taking an extended rest where nothing interesting happens, the DM just skips over it and tells the players what happens the next day. But in the game world, the characters are socializing, eating, and keeping themselves occupied before going to bed and waking up the next day to go through their daily mornin rituals. A character probably doesn't limit himself or herself to talking with the other player characters, they would also talk to NPC bar patrons and such. While talking with NPCs, they could pick up some information that would come in useful later, but the players don't know about this because neither they nor the DM does not yet know if this happened.</p><p> </p><p>Later, the group is negotiating with the duke. A perfect opportunity for Diplomacy and the other social skills. But I would also allow a player to use Streetwise to see if their character had picked up information on the duke while they were talking that could aid in their Diplomacy checks. In this case, Streetwise somewhat replaces Insight!</p><p> </p><p>Skills overlap, but they each have very important niches in the game world. The way you DM could change that, but I would still leave Streetwise as an option should a player <em>want</em> to use it instead of Diplomacy, if it makes sense. Don't tell your players, "Okay, I don't like Streetwise, so we're just going to use Diplomacy instead." Just let them use Diplomacy instead when it comes to that situation, but if they're better in Streetwise, let them use that.</p></blockquote><p></p>
[QUOTE="Camelot, post: 4862880, member: 82617"] Part of what I like about D&D is that, the way I play at least, history can be "rewritten." When a character is taking an extended rest where nothing interesting happens, the DM just skips over it and tells the players what happens the next day. But in the game world, the characters are socializing, eating, and keeping themselves occupied before going to bed and waking up the next day to go through their daily mornin rituals. A character probably doesn't limit himself or herself to talking with the other player characters, they would also talk to NPC bar patrons and such. While talking with NPCs, they could pick up some information that would come in useful later, but the players don't know about this because neither they nor the DM does not yet know if this happened. Later, the group is negotiating with the duke. A perfect opportunity for Diplomacy and the other social skills. But I would also allow a player to use Streetwise to see if their character had picked up information on the duke while they were talking that could aid in their Diplomacy checks. In this case, Streetwise somewhat replaces Insight! Skills overlap, but they each have very important niches in the game world. The way you DM could change that, but I would still leave Streetwise as an option should a player [I]want[/I] to use it instead of Diplomacy, if it makes sense. Don't tell your players, "Okay, I don't like Streetwise, so we're just going to use Diplomacy instead." Just let them use Diplomacy instead when it comes to that situation, but if they're better in Streetwise, let them use that. [/QUOTE]
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