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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Strength − Size matters
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<blockquote data-quote="DEFCON 1" data-source="post: 8070380" data-attributes="member: 7006"><p>When you are adding a 20-point swing to your ability to lift something due to the d20 die... the fact that some people seem to need half-orcs to have a +1 bonus over haflings in their STR stat is baffling to me.</p><p></p><p>If the half-orc and the halfling both roll a d20 plus their STR mod and the half-orc gets to have their mod be one point higher on average cause "Dey bigger and stronger and we need to see that represented in their racial write-up!"... of those possible 400 roll combinations the halfling is still going to win just under HALF of those strength contests. So what exactly did that +1 give you? Almost half the time your half-orc is a CHUMP and getting pwned by the halfling in the strength contest. That +1 bonus did NOTHING to make your half-orc seem stronger than the halflings out there.</p><p></p><p>When you are adding 20 points of randomness to ANYTHING in this game, thinking the modifier number is an actual meaningful <em>representation</em> of the character's abilities is ridiculous. So no... using stats to signify anything other than a generalization of who the character is, is folly and a waste of time. And thus the game should never screw over potential character combos because it gives the appearance of making some combos less than ideal. Let the halfling and half-orc start potentially even at Level 1 and eventually end even when they buy their stat to 20. It's meaningless if you do otherwise, in my opinion because the game mechanics <em>do little to ever match the fiction.</em></p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8070380, member: 7006"] When you are adding a 20-point swing to your ability to lift something due to the d20 die... the fact that some people seem to need half-orcs to have a +1 bonus over haflings in their STR stat is baffling to me. If the half-orc and the halfling both roll a d20 plus their STR mod and the half-orc gets to have their mod be one point higher on average cause "Dey bigger and stronger and we need to see that represented in their racial write-up!"... of those possible 400 roll combinations the halfling is still going to win just under HALF of those strength contests. So what exactly did that +1 give you? Almost half the time your half-orc is a CHUMP and getting pwned by the halfling in the strength contest. That +1 bonus did NOTHING to make your half-orc seem stronger than the halflings out there. When you are adding 20 points of randomness to ANYTHING in this game, thinking the modifier number is an actual meaningful [I]representation[/I] of the character's abilities is ridiculous. So no... using stats to signify anything other than a generalization of who the character is, is folly and a waste of time. And thus the game should never screw over potential character combos because it gives the appearance of making some combos less than ideal. Let the halfling and half-orc start potentially even at Level 1 and eventually end even when they buy their stat to 20. It's meaningless if you do otherwise, in my opinion because the game mechanics [I]do little to ever match the fiction.[/I] [/QUOTE]
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Strength − Size matters
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