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General Tabletop Discussion
*Pathfinder & Starfinder
Strength based monks?
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<blockquote data-quote="The Blow Leprechaun" data-source="post: 3571154" data-attributes="member: 52540"><p>It's not a strength build, but a small monk could make a pretty phenomenal scout-type. You've got all the stealth skills and the speed to get away from just about anybody. Your complete lack of armor means you never have to worry about armor check penalties to your dexterous skills, so you can traverse that narrow ledge or rushing river like it's a paved walkway.</p><p></p><p>And if you accidentally spring that poison trap or step in a puddle of diseased water, you may not even notice. You can emergency heal yourself a little bit if necessary and slow fall (+ probably some darn good tumbling ability) in event the floor drops out from under you. Massive speed increases mean you may be able to jump ridiculous distances, too (eventually +24 from speed increases alone).</p><p></p><p>Heck, maybe even start out with a couple of levels in Rogue to be able to treat disable device/open lock as class skills (for purposes of maximum ranks). Go human with a little int and it shouldn't be a problem to completely replace the Rogue in your party.</p><p></p><p>I just recently played a game (White Plume Mountain adventure) with a normal monk build (medium size, str-based, not even remotely optimized [I love me my deflect arrows!]), but I still ended up doing pretty much all the scouting because of my amazing balance/tumble abilities. The only downside was sometimes I came back to the party and said "no problem, it's easy!" only to discover that when you aren't getting a +17 to your balance checks, it's not so easy! The heavy armor wearing cleric almost drowned so many times, I think he developed hydrophobia.</p><p></p><p>I want to try this build now <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="The Blow Leprechaun, post: 3571154, member: 52540"] It's not a strength build, but a small monk could make a pretty phenomenal scout-type. You've got all the stealth skills and the speed to get away from just about anybody. Your complete lack of armor means you never have to worry about armor check penalties to your dexterous skills, so you can traverse that narrow ledge or rushing river like it's a paved walkway. And if you accidentally spring that poison trap or step in a puddle of diseased water, you may not even notice. You can emergency heal yourself a little bit if necessary and slow fall (+ probably some darn good tumbling ability) in event the floor drops out from under you. Massive speed increases mean you may be able to jump ridiculous distances, too (eventually +24 from speed increases alone). Heck, maybe even start out with a couple of levels in Rogue to be able to treat disable device/open lock as class skills (for purposes of maximum ranks). Go human with a little int and it shouldn't be a problem to completely replace the Rogue in your party. I just recently played a game (White Plume Mountain adventure) with a normal monk build (medium size, str-based, not even remotely optimized [I love me my deflect arrows!]), but I still ended up doing pretty much all the scouting because of my amazing balance/tumble abilities. The only downside was sometimes I came back to the party and said "no problem, it's easy!" only to discover that when you aren't getting a +17 to your balance checks, it's not so easy! The heavy armor wearing cleric almost drowned so many times, I think he developed hydrophobia. I want to try this build now :] [/QUOTE]
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Strength based monks?
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