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*Dungeons & Dragons
Strength-based Rogue archetype, feedback much appreciated!
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<blockquote data-quote="Bacon of immorality" data-source="post: 7223387" data-attributes="member: 6895287"><p><span style="font-size: 10px">So Rogues are baller and all that but why can't they have a bit more brutal approach? Why can't they wield REAL weapons and wear REAL armor? Or perhaps go to the gym a few times a week? Why can't a Rogue impress the common folks with their bulging biceps? "Of course they can!" Yes, Jimmy, you are completely right. Of course a rogue could max their Strength and leave their Dexterity at a mediocre level, there's nothing against that in the rule book. A wizard can max charisma first and a Barbarian can go all out for that sweet sweet Wisdom. But why would they though, Jimmy? Why would they? "Because not all players are Min-Maxing a**faces like you!" Well that sure is true Jimmy, you little rascal you! "And leather IS REAL armor!" Well I don't know about that Jimmy boy, but if you're into that kinda thing that's completely fine, I don't judge. </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">So my question is, can we find a middle ground? Is it possible to make a Strength-based Rogue that feels enjoyable to play while still being a viable choice compared to other rogue archetypes? Or compared to other Classes, for that matter?</span></p><p> <span style="font-size: 10px">The following is my attempt at it. I'm no dnd expert, nor a number cruncher and above all certainly no master at wording. </span></p><p><span style="font-size: 10px">I'm grateful for all/any form of constructive feedback so if you have thoughts or ideas feel free to enlighten me! Especially if you see this and think "<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> son, did this guy skip elementary school or what?". Or perhaps "This guy's no wizard, he don't even know how to spell!" (sorry for that one folks).</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 12px"><span style="color: #ff0000"><strong>TL;DR</strong></span></span></p><p>I'm trying to make a Strength-based Rogue archetype that feels fun and rewarding to play while still not being utter sh*t nor OP as h*ll. Feedback is gold, feel free to gild me! And yes, I know that this "isn't optimal" or that "Rogues need the D(exterity) man, are you stupid or what?". You don't have to tell me that good sir or madam, I know.</p><p></p><p>So yeah, lend me your thoughts would you kindly and let's see what grotesque table-flippery we can throw together!</p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px"></span></p><p><span style="font-size: 18px">Brutal Genius</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span><strong><span style="color: #000000"><span style="font-family: 'Arial'">Force Over Finesse</span></span></strong></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Starting at 3rd level, you’re tired of dancing around people all day trying to poke ‘em with you overgrown toothpick. Your Sneak Attack feature is replaced by the Brutal Attack feature instead. The Brutal Attack feature works exactly like the Sneak Attack feature, with the following exceptions:</span></span></p><p></p><ul> <li data-xf-list-type="ul">You don't need a Finesse or a ranged weapon to use your Brutal Attack.</li> <li data-xf-list-type="ul">You don't need advantage on your attack roll to use your Brutal Attack if the attack is made using a two-handed weapon or a versatile weapon held in both hands.</li> <li data-xf-list-type="ul">You can use your Brutal Attack only when you attack using Strength.</li> </ul><p><span style="color: #000000"><span style="font-family: 'Arial'">Also, the normal and long range of non-finesse thrown weapons are doubled for you</span></span><span style="font-size: 10px"><span style="color: #000000"><span style="font-family: 'Arial'">.</span></span></span></p><p></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">Martial Training</span></span></strong></p><p><span style="color: #000000"><span style="font-family: 'Arial'">When you choose this archetype at 3rd level, you gain proficiency with martial weapons and medium Armor.</span></span></p><p></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">Professional Vandal</span></span></strong></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Starting at 9th level, objects within 5 feet of you (the object must be neither being worn nor carried by another creature) are subject to your Brutal Attack. Also, your weapon attacks can critically hit objects on attack rolls of 19 or 20.</span></span></p><p></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">Vigorous Body</span></span></strong></p><p><span style="color: #000000"><span style="font-family: 'Arial'">By 13th level, you have acquired greater physical strength. You gain proficiency in Strength saving throws.</span></span></p><p></p><p><strong><span style="color: #000000"><span style="font-family: 'Arial'">A Masterpiece in Violence</span></span></strong></p><p><span style="color: #000000"><span style="font-family: 'Arial'">When you reach 17th level, you have become a destructive force to be reckoned with. As well as a true genius (or at least in your own eyes). You gain the following benefits:</span></span></p><p></p><ul> <li data-xf-list-type="ul">You can attack twice, instead of once, whenever you take the Attack action on your turn if both attacks are made using Strength.</li> <li data-xf-list-type="ul">Your Brutal Attacks damage dice changes from d6 to d8.</li> <li data-xf-list-type="ul">You can use your Brutal Attack feature when you attack with unarmed strikes.<br /> <br /> <span style="font-family: 'Verdana'"> (To be able to make two attacks + having the damage dice bumped may be a bit too much, I'm not quite sure. If that's the case then it could be changed to "make another attack as a bonus action" instead.)</span></li> </ul></blockquote><p></p>
[QUOTE="Bacon of immorality, post: 7223387, member: 6895287"] [SIZE=2]So Rogues are baller and all that but why can't they have a bit more brutal approach? Why can't they wield REAL weapons and wear REAL armor? Or perhaps go to the gym a few times a week? Why can't a Rogue impress the common folks with their bulging biceps? "Of course they can!" Yes, Jimmy, you are completely right. Of course a rogue could max their Strength and leave their Dexterity at a mediocre level, there's nothing against that in the rule book. A wizard can max charisma first and a Barbarian can go all out for that sweet sweet Wisdom. But why would they though, Jimmy? Why would they? "Because not all players are Min-Maxing a**faces like you!" Well that sure is true Jimmy, you little rascal you! "And leather IS REAL armor!" Well I don't know about that Jimmy boy, but if you're into that kinda thing that's completely fine, I don't judge. So my question is, can we find a middle ground? Is it possible to make a Strength-based Rogue that feels enjoyable to play while still being a viable choice compared to other rogue archetypes? Or compared to other Classes, for that matter? The following is my attempt at it. I'm no dnd expert, nor a number cruncher and above all certainly no master at wording. I'm grateful for all/any form of constructive feedback so if you have thoughts or ideas feel free to enlighten me! Especially if you see this and think ":):):):) son, did this guy skip elementary school or what?". Or perhaps "This guy's no wizard, he don't even know how to spell!" (sorry for that one folks). [/SIZE] [SIZE=3][COLOR=#ff0000][B]TL;DR[/B][/COLOR][/SIZE] I'm trying to make a Strength-based Rogue archetype that feels fun and rewarding to play while still not being utter sh*t nor OP as h*ll. Feedback is gold, feel free to gild me! And yes, I know that this "isn't optimal" or that "Rogues need the D(exterity) man, are you stupid or what?". You don't have to tell me that good sir or madam, I know. So yeah, lend me your thoughts would you kindly and let's see what grotesque table-flippery we can throw together! [SIZE=5] Brutal Genius[/SIZE] [SIZE=3] [/SIZE][B][COLOR=#000000][FONT=Arial]Force Over Finesse[/FONT][/COLOR][/B] [COLOR=#000000][FONT=Arial]Starting at 3rd level, you’re tired of dancing around people all day trying to poke ‘em with you overgrown toothpick. Your Sneak Attack feature is replaced by the Brutal Attack feature instead. The Brutal Attack feature works exactly like the Sneak Attack feature, with the following exceptions:[/FONT][/COLOR] [LIST] [*]You don't need a Finesse or a ranged weapon to use your Brutal Attack. [*]You don't need advantage on your attack roll to use your Brutal Attack if the attack is made using a two-handed weapon or a versatile weapon held in both hands. [*]You can use your Brutal Attack only when you attack using Strength. [/LIST] [COLOR=#000000][FONT=Arial]Also, the normal and long range of non-finesse thrown weapons are doubled for you[/FONT][/COLOR][SIZE=2][COLOR=#000000][FONT=Arial].[/FONT][/COLOR][/SIZE] [B][COLOR=#000000][FONT=Arial]Martial Training[/FONT][/COLOR][/B] [COLOR=#000000][FONT=Arial]When you choose this archetype at 3rd level, you gain proficiency with martial weapons and medium Armor.[/FONT][/COLOR] [B][COLOR=#000000][FONT=Arial]Professional Vandal[/FONT][/COLOR][/B] [COLOR=#000000][FONT=Arial]Starting at 9th level, objects within 5 feet of you (the object must be neither being worn nor carried by another creature) are subject to your Brutal Attack. Also, your weapon attacks can critically hit objects on attack rolls of 19 or 20.[/FONT][/COLOR] [B][COLOR=#000000][FONT=Arial]Vigorous Body[/FONT][/COLOR][/B] [COLOR=#000000][FONT=Arial]By 13th level, you have acquired greater physical strength. You gain proficiency in Strength saving throws.[/FONT][/COLOR] [B][COLOR=#000000][FONT=Arial]A Masterpiece in Violence[/FONT][/COLOR][/B] [COLOR=#000000][FONT=Arial]When you reach 17th level, you have become a destructive force to be reckoned with. As well as a true genius (or at least in your own eyes). You gain the following benefits:[/FONT][/COLOR] [LIST] [*]You can attack twice, instead of once, whenever you take the Attack action on your turn if both attacks are made using Strength. [*]Your Brutal Attacks damage dice changes from d6 to d8. [*]You can use your Brutal Attack feature when you attack with unarmed strikes. [FONT=Verdana] (To be able to make two attacks + having the damage dice bumped may be a bit too much, I'm not quite sure. If that's the case then it could be changed to "make another attack as a bonus action" instead.)[/FONT] [/LIST] [/QUOTE]
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