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<blockquote data-quote="Gwarok" data-source="post: 7224976" data-attributes="member: 12249"><p>I made a guy that might fit the bill, but he's multiclassed into Barbarian, although that isn't necessary:</p><p></p><p> Heinrich, Chief Bully Boy Level 5 Barbarian Level 5 Rogue Variant Human </p><p></p><p> Str 18 +4 AC 19 </p><p> Dex 16 +3 HP 125 </p><p> Con 18 +4 Melee: Fist +8 to Hit(1D4+4)x2 </p><p> Int 12 +1 Range: </p><p> Wis 14 +2 </p><p> Cha 10 +0</p><p></p><p>Equipment:</p><p></p><p> Bracers of Armor </p><p></p><p>Proficiencies & Feats</p><p></p><p> Level 1: Tavern Brawler</p><p> Level 4 Rogue: Grappler</p><p> Level 4 Barbarian: Toughness</p><p> Athletics*, Perception, Stealth, Survival, Intimidation*, Acrobatics, Investigation</p><p> Thieve's Tools </p><p></p><p>Class Features: Bear Totem Assassin</p><p></p><p> Cunning Action</p><p> Sneak Attack +3D6</p><p> Rage: 3 uses per Long Rest, +2 Damage, Resistant to Slashing, Piercing, Bludgeoning while raging</p><p> Expertise: Athletics, Intimidation</p><p> Uncanny Dodge: 1/2 Damage as a reaction vs any attack you can see</p><p> Extra Attack</p><p> Fast Movement</p><p> Resistant to all but Psychic damage when raging</p><p> Assassinate: Advantage on attack rolls against any creature that hasn’t taken a turn in the combat yet. Also, any hit against a creature that is surprised is a critical hit. </p><p></p><p>Now, obviously I gave him pretty good stats, he's an NPC in my campaign, meant to be the chief enforcer of the city's crime boss, and I've generally limited NPC's in the city to 10th level at most except for truly exceptional situations. But he's a bruiser. Bare knuckled he grapples and beats the crap outta guys and doesn't even really need armor. Of course you can make him straight rogue, give him some studded leather and he'll still be pretty damn effective, in fact his sneak attack will go up considerably, as well as get him another feat. I came up with the idea of the character based loosely on "Hendricks" from the Dresden Files, a bull necked brute who's totally loyal to his boss and mean as hell. I wanted a henchman who wasn't walking around town in full plate with a giant sword and could take care of business, and I was pleasantly surprised how well he came out. He's fast, tough, mean, and watching him grapple and throw the cocky 20STR 14th Paladin I DM out of a 2nd story bar window was fun as hell for me. Especially after the previous session where the Paladin practically solo'd a Death Knight he wasn't even meant to fight thanks to 2 crits on the opening round and Improved Divine Smite. Was nice to have a chance to serve him up just a small slice of humble pie from an unarmed, unarmored human 4 levels lower than him.</p></blockquote><p></p>
[QUOTE="Gwarok, post: 7224976, member: 12249"] I made a guy that might fit the bill, but he's multiclassed into Barbarian, although that isn't necessary: Heinrich, Chief Bully Boy Level 5 Barbarian Level 5 Rogue Variant Human Str 18 +4 AC 19 Dex 16 +3 HP 125 Con 18 +4 Melee: Fist +8 to Hit(1D4+4)x2 Int 12 +1 Range: Wis 14 +2 Cha 10 +0 Equipment: Bracers of Armor Proficiencies & Feats Level 1: Tavern Brawler Level 4 Rogue: Grappler Level 4 Barbarian: Toughness Athletics*, Perception, Stealth, Survival, Intimidation*, Acrobatics, Investigation Thieve's Tools Class Features: Bear Totem Assassin Cunning Action Sneak Attack +3D6 Rage: 3 uses per Long Rest, +2 Damage, Resistant to Slashing, Piercing, Bludgeoning while raging Expertise: Athletics, Intimidation Uncanny Dodge: 1/2 Damage as a reaction vs any attack you can see Extra Attack Fast Movement Resistant to all but Psychic damage when raging Assassinate: Advantage on attack rolls against any creature that hasn’t taken a turn in the combat yet. Also, any hit against a creature that is surprised is a critical hit. Now, obviously I gave him pretty good stats, he's an NPC in my campaign, meant to be the chief enforcer of the city's crime boss, and I've generally limited NPC's in the city to 10th level at most except for truly exceptional situations. But he's a bruiser. Bare knuckled he grapples and beats the crap outta guys and doesn't even really need armor. Of course you can make him straight rogue, give him some studded leather and he'll still be pretty damn effective, in fact his sneak attack will go up considerably, as well as get him another feat. I came up with the idea of the character based loosely on "Hendricks" from the Dresden Files, a bull necked brute who's totally loyal to his boss and mean as hell. I wanted a henchman who wasn't walking around town in full plate with a giant sword and could take care of business, and I was pleasantly surprised how well he came out. He's fast, tough, mean, and watching him grapple and throw the cocky 20STR 14th Paladin I DM out of a 2nd story bar window was fun as hell for me. Especially after the previous session where the Paladin practically solo'd a Death Knight he wasn't even meant to fight thanks to 2 crits on the opening round and Improved Divine Smite. Was nice to have a chance to serve him up just a small slice of humble pie from an unarmed, unarmored human 4 levels lower than him. [/QUOTE]
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