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Strength-based Rogue archetype, feedback much appreciated!
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<blockquote data-quote="Bacon of immorality" data-source="post: 7225413" data-attributes="member: 6895287"><p>[MENTION=6786252]Mephista[/MENTION] Thank you for sharing your thoughts! I must say that I really enjoyed this part:</p><p></p><p>This is a big part of the reason I made this thread. I know enough about Min/Maxing and Multi classing to make a "great" Brute/Brawler using the tools the PHB provides. I've done that, it's time for something new. What I am after here is a concept of "A Rogue gone Rogue", in a way. Someone who's simply had enough of all the cloak & dagger shenanigans that they've decides to step off and walk their own path.</p><p></p><p>And that's why the Martial weapons and Medium armor proficiencies are both important, and also the reason this individual would rather break down a door than to fiddle with it's lock. It's the kind of person that most likely <em>hates</em> other Rogues as well as their way of life, and wants to make a statement with <em>their</em> way of life. But at the same time, deep down they are struggling to let go of their past. The whispering voice in the back of their head that tells them "You are what you are, and that will never change".</p><p>That's why this is an Archetype rather than a completely different Class. It is supposed to be a Rogue. Not a Fighter, not a Barbarian, not any other class, not even a few levels of another class for that matter. Nothing, but a Rogue.</p><p></p><p>And if people want to multi class then just do it! I'm not saying "This Archetype can't be Multi classed into or out of". I'm just saying that all classes and Archetypes are primarily designed with a theme in mind and within themselves. Multi classing is a way to make characters more dynamic and that is fine. But when you design a Class or Archetype you aren't really supposed to be thinking "this will be a great compliment to the Fighter if you Multi class a couple of levels into it". </p><p></p><p>And that is why I like this statement.</p><p></p><p>It reminds me that this is still a Rogue who needs to play dirty, one way or the other.</p><p></p><p></p><p>Yes I meant to somehow word it into the Extra Attack feature. Even though it shouldn't really matter at level 17, it's not like you can grab 5 levels fighter at that point anyways. But I agree, consistency is important.</p><p></p><p>And a capstone that basically only bumps damage is pretty boring, I know. As mentioned before, which I totally agree with.</p><p></p><p>The question is, what could that be?</p><p></p><p></p><p>That is actually not the case, according to WotC: "The Sneak Attack feature works with a weapon that has the finesse or ranged property. An unarmed strike isn’t a weapon, so it doesn’t qualify." <a href="http://dnd.wizards.com/articles/features/rules-answers-november-2015" target="_blank">http://dnd.wizards.com/articles/features/rules-answers-november-2015</a></p><p>Which means that even if you remove the Finesse restriction, you'd still need a weapon to Sneak Attack. But the unarmed feature is kinda crappy so I'll probably put it in the trash either way.</p></blockquote><p></p>
[QUOTE="Bacon of immorality, post: 7225413, member: 6895287"] [MENTION=6786252]Mephista[/MENTION] Thank you for sharing your thoughts! I must say that I really enjoyed this part: This is a big part of the reason I made this thread. I know enough about Min/Maxing and Multi classing to make a "great" Brute/Brawler using the tools the PHB provides. I've done that, it's time for something new. What I am after here is a concept of "A Rogue gone Rogue", in a way. Someone who's simply had enough of all the cloak & dagger shenanigans that they've decides to step off and walk their own path. And that's why the Martial weapons and Medium armor proficiencies are both important, and also the reason this individual would rather break down a door than to fiddle with it's lock. It's the kind of person that most likely [I]hates[/I] other Rogues as well as their way of life, and wants to make a statement with [I]their[/I] way of life. But at the same time, deep down they are struggling to let go of their past. The whispering voice in the back of their head that tells them "You are what you are, and that will never change". That's why this is an Archetype rather than a completely different Class. It is supposed to be a Rogue. Not a Fighter, not a Barbarian, not any other class, not even a few levels of another class for that matter. Nothing, but a Rogue. And if people want to multi class then just do it! I'm not saying "This Archetype can't be Multi classed into or out of". I'm just saying that all classes and Archetypes are primarily designed with a theme in mind and within themselves. Multi classing is a way to make characters more dynamic and that is fine. But when you design a Class or Archetype you aren't really supposed to be thinking "this will be a great compliment to the Fighter if you Multi class a couple of levels into it". And that is why I like this statement. It reminds me that this is still a Rogue who needs to play dirty, one way or the other. Yes I meant to somehow word it into the Extra Attack feature. Even though it shouldn't really matter at level 17, it's not like you can grab 5 levels fighter at that point anyways. But I agree, consistency is important. And a capstone that basically only bumps damage is pretty boring, I know. As mentioned before, which I totally agree with. The question is, what could that be? That is actually not the case, according to WotC: "The Sneak Attack feature works with a weapon that has the finesse or ranged property. An unarmed strike isn’t a weapon, so it doesn’t qualify." [url]http://dnd.wizards.com/articles/features/rules-answers-november-2015[/url] Which means that even if you remove the Finesse restriction, you'd still need a weapon to Sneak Attack. But the unarmed feature is kinda crappy so I'll probably put it in the trash either way. [/QUOTE]
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