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Strength bows?
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<blockquote data-quote="Athinar" data-source="post: 6540364" data-attributes="member: 6781944"><p>This is still Over Powered and some of the extra attacks don't fit the RAW and this can be done with Feats that are already exist and can be crossed over to the Crossbow</p><p></p><p>MIGHTY ARCHER</p><p> Thanks to extensive specialized practice with powerful bows (Mighty property), you gain the following benefits:</p><p>• You have proficiency with bows that have the Mighty property with a STR score of up to 18.</p><p></p><p><strong>• You gain an extra attack when using the attack action on your turn, for a ranged attack with a shortbow or longbow that you have proficiency with, in addition to any extra attacks provided by your class.</strong> <strong>OP</strong></p><p></p><p>MIGHTY ARCHER EXPERT</p><p> Thanks to further specialized training with powerful bows (Mighty property), you gain the following benefits:</p><p>• You can utilize bows that you have proficiency with, that have the Mighty property with a STR score of up to 20.</p><p></p><p><strong>• Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.</strong> </p><p></p><p>not part of the Sharpshooter so you combined 2 feats into one <strong>OP</strong></p><p></p><p>• Before you make a ranged attack, you can choose to take a - 5 penalty to the attack roll. If the attack hits, you add +10 to the attack’s damage.</p><p></p><p> WEAPON PROPERTIES</p><p> New Property</p><p> Mighty. A shortbow or longbow with this property has it's own STR score. A character must either possess proficiency in bows with this property, or have an equal or higher STR score, to utilize them. You may add the STR bonus of your bow (if higher), instead of your own DEX bonus, to attack and damage rolls when attacking with a mighty bow. You may not add your own STR bonus (if higher than the bow) to attack and damage rolls. The range of any shortbow or longbow with this property is increased to 200/800. Damage dice are increased from 1d6 to 2d4, or 1d8 to 2d6. The price of shortbows or longbows with the Mighty property increase by 25gp for bows with a STR score of 12, with an additional 10gp for every two points of STR above that (+25gp for STR 12, +35gp for STR 14, +45gp for STR 16, +55gp for STR 18, +65gp for STR 20, etc.).</p><p></p><p>OVER POWERED: MIGHTY ARCHER EXPERT</p><p>• You gain an extra attack when using the attack action on your turn, for a ranged attack with a shortbow or longbow that you have proficiency with, in addition to any extra attacks provided by your class. <strong>Please add Vorpal, Dragon Slayer and +6 to hit and Damage</strong></p><p></p><p></p><p>Use the price quoted in the Post Mighty "Property" (I like it the Weapon Properties) but not the Feats, use existing Feats</p><p></p><p>Weapon Master Feat</p><p>• You can utilize bows that have the "Mighty" property; STR score of up to 20.</p><p>• You can utilize crossbows that have the "Mighty" property; STR score of up to 20.</p><p>• choose another weapon.</p><p>• choose another weapon.</p><p></p><p>Sharpshooter Feat or Crossbow Expert (will not list the Feats descriptions, they are in the Players Handbook)</p></blockquote><p></p>
[QUOTE="Athinar, post: 6540364, member: 6781944"] This is still Over Powered and some of the extra attacks don't fit the RAW and this can be done with Feats that are already exist and can be crossed over to the Crossbow MIGHTY ARCHER Thanks to extensive specialized practice with powerful bows (Mighty property), you gain the following benefits: • You have proficiency with bows that have the Mighty property with a STR score of up to 18. [B]• You gain an extra attack when using the attack action on your turn, for a ranged attack with a shortbow or longbow that you have proficiency with, in addition to any extra attacks provided by your class.[/B] [B]OP[/B] MIGHTY ARCHER EXPERT Thanks to further specialized training with powerful bows (Mighty property), you gain the following benefits: • You can utilize bows that you have proficiency with, that have the Mighty property with a STR score of up to 20. [B]• Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.[/B] not part of the Sharpshooter so you combined 2 feats into one [B]OP[/B] • Before you make a ranged attack, you can choose to take a - 5 penalty to the attack roll. If the attack hits, you add +10 to the attack’s damage. WEAPON PROPERTIES New Property Mighty. A shortbow or longbow with this property has it's own STR score. A character must either possess proficiency in bows with this property, or have an equal or higher STR score, to utilize them. You may add the STR bonus of your bow (if higher), instead of your own DEX bonus, to attack and damage rolls when attacking with a mighty bow. You may not add your own STR bonus (if higher than the bow) to attack and damage rolls. The range of any shortbow or longbow with this property is increased to 200/800. Damage dice are increased from 1d6 to 2d4, or 1d8 to 2d6. The price of shortbows or longbows with the Mighty property increase by 25gp for bows with a STR score of 12, with an additional 10gp for every two points of STR above that (+25gp for STR 12, +35gp for STR 14, +45gp for STR 16, +55gp for STR 18, +65gp for STR 20, etc.). OVER POWERED: MIGHTY ARCHER EXPERT • You gain an extra attack when using the attack action on your turn, for a ranged attack with a shortbow or longbow that you have proficiency with, in addition to any extra attacks provided by your class. [B]Please add Vorpal, Dragon Slayer and +6 to hit and Damage[/B] Use the price quoted in the Post Mighty "Property" (I like it the Weapon Properties) but not the Feats, use existing Feats Weapon Master Feat • You can utilize bows that have the "Mighty" property; STR score of up to 20. • You can utilize crossbows that have the "Mighty" property; STR score of up to 20. • choose another weapon. • choose another weapon. Sharpshooter Feat or Crossbow Expert (will not list the Feats descriptions, they are in the Players Handbook) [/QUOTE]
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