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General Tabletop Discussion
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Strength bows?
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<blockquote data-quote="Sunseeker" data-source="post: 6540461"><p>perhaps I missed something, but I never saw anything wherein the loading property used your move. </p><p></p><p>Per the rules: <strong>Loading.</strong> Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action or reaction to fire it, regardless of the number of attacks you can normally make. </p><p></p><p>There is no limitation on your ability to move during the turn in order to use such a weapon.</p><p></p><p>While I'm at it: <strong>Ammunition.</strong> You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend on piece of ammunition. Drawing the ammunition from a quiver, case or other container is <strong>part of the attack</strong>. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.</p><p></p><p>Now, the Hand Crossbow has the Ammunition, Light and Loading qualities. Therefore, both of the above rules apply to when using the Hand Crossbow. The Crossbow Expert feat allows you to ignore the loading property on crossbows with which you are proficient. Therefore I only need to regard the Ammunition (which covers the time requirement of drawing and firing the ammunition) and Light aspects of the weapon. I can disregard the attack limitation per turn thanks to being able to ignore the Loading property.</p><p></p><p>The Loading quality says nothing about movement while firing.</p><p></p><p>So yes, the Crossbow Expert feat <em>is</em> so powerful it lets you turn Hand Crossbows into glocks with bolts.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6540461"] perhaps I missed something, but I never saw anything wherein the loading property used your move. Per the rules: [B]Loading.[/B] Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action or reaction to fire it, regardless of the number of attacks you can normally make. There is no limitation on your ability to move during the turn in order to use such a weapon. While I'm at it: [B]Ammunition.[/B] You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend on piece of ammunition. Drawing the ammunition from a quiver, case or other container is [B]part of the attack[/B]. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. Now, the Hand Crossbow has the Ammunition, Light and Loading qualities. Therefore, both of the above rules apply to when using the Hand Crossbow. The Crossbow Expert feat allows you to ignore the loading property on crossbows with which you are proficient. Therefore I only need to regard the Ammunition (which covers the time requirement of drawing and firing the ammunition) and Light aspects of the weapon. I can disregard the attack limitation per turn thanks to being able to ignore the Loading property. The Loading quality says nothing about movement while firing. So yes, the Crossbow Expert feat [I]is[/I] so powerful it lets you turn Hand Crossbows into glocks with bolts. [/QUOTE]
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