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Strength bows?
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<blockquote data-quote="smbakeresq" data-source="post: 7268918" data-attributes="member: 28301"><p>I meant the feat, not the fighter ability. The fighter ability doesn’t add that much; IIRC for a 2d6 it improves average damage from 7 to 8.25, less for other weapons. It certainly doesn’t compensate for the archery +2 to hit, not even close. You know this because of the sudden proliferation of all the Archery builds out there for fighters exploiting that feat. </p><p></p><p>Archery should +2 to damage, like dueling, not +2 to hit. In a bounded accuracy system +2 to hit counts a lot more then +2 to damage. Besides, it’s just crazy that an Archer is more likely to hit a target at 600’ in 3/4 cover behind a wall then any attacker standing next to you. Anyone who takes Archery style is clearly going to take SS also. A human variant fighter at first level who takes SS will start out better than any elf at archery, whose race specializes in bows. </p><p></p><p>Sometimes I wonder if Wizards actually playtests all the stuff they release. I always thought they should be more open and get more feedback like the UA stuff does. </p><p></p><p>That’s why when I use the same abilities and feats against players who are new to my table they get incredibly pissed and cry foul the first time. You can’t do it often though, just for The Specials. In SKT the giants have several special attacks that are eye openers also and greatly change those encounters to where they should be.</p><p></p><p></p><p></p><p>As far as STR bows I have no problem, in fact I think bows should have STR requirement of at least 10, maybe higher for longbows, maybe 12. It does require a minimum STR to draw a bow. I see far to many bow users with 8 STR but maximized DEX. I also think crossbows should also allow you to add your STR to damage (in place of not in addition to your DEX) if you take the effort to seek out that special crossbow maker and spend the money and materials to have him build you one with increased power. Certainly they would never be widely available. </p><p></p><p>The above though is a rules and stat array problem. The game now is just focused on DEX since it counts for AC, Initiative, to hit and damage. No other ability gets more than 2 of those. Using stat arrays with the current rules set ENCOURAGES stat dumping, if you use stat arrays then you can’t complain against players following the rules. .</p></blockquote><p></p>
[QUOTE="smbakeresq, post: 7268918, member: 28301"] I meant the feat, not the fighter ability. The fighter ability doesn’t add that much; IIRC for a 2d6 it improves average damage from 7 to 8.25, less for other weapons. It certainly doesn’t compensate for the archery +2 to hit, not even close. You know this because of the sudden proliferation of all the Archery builds out there for fighters exploiting that feat. Archery should +2 to damage, like dueling, not +2 to hit. In a bounded accuracy system +2 to hit counts a lot more then +2 to damage. Besides, it’s just crazy that an Archer is more likely to hit a target at 600’ in 3/4 cover behind a wall then any attacker standing next to you. Anyone who takes Archery style is clearly going to take SS also. A human variant fighter at first level who takes SS will start out better than any elf at archery, whose race specializes in bows. Sometimes I wonder if Wizards actually playtests all the stuff they release. I always thought they should be more open and get more feedback like the UA stuff does. That’s why when I use the same abilities and feats against players who are new to my table they get incredibly pissed and cry foul the first time. You can’t do it often though, just for The Specials. In SKT the giants have several special attacks that are eye openers also and greatly change those encounters to where they should be. As far as STR bows I have no problem, in fact I think bows should have STR requirement of at least 10, maybe higher for longbows, maybe 12. It does require a minimum STR to draw a bow. I see far to many bow users with 8 STR but maximized DEX. I also think crossbows should also allow you to add your STR to damage (in place of not in addition to your DEX) if you take the effort to seek out that special crossbow maker and spend the money and materials to have him build you one with increased power. Certainly they would never be widely available. The above though is a rules and stat array problem. The game now is just focused on DEX since it counts for AC, Initiative, to hit and damage. No other ability gets more than 2 of those. Using stat arrays with the current rules set ENCOURAGES stat dumping, if you use stat arrays then you can’t complain against players following the rules. . [/QUOTE]
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