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General Tabletop Discussion
*Pathfinder & Starfinder
Strength Clerics Getting Away With Warpriest Domains
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5544956" data-attributes="member: 82106"><p>It is by its very nature a highly situational kind of thing. A power swap is usually a bad deal, but there are many cases where it is instead actually rather scarily good. There's little way to really balance that. Most players simply won't power swap. A few will and can get some very nice goodies out of it.</p><p></p><p></p><p></p><p>Yeah, I think the problem was that in the PHB1 era of design the devs somehow deluded themselves into believing that players would build 'V' type classes with one of the prime stats at say 18 and then the other at say 16 and they would play a kind of mix with mostly powers of the stronger stat and some of the weaker. I think they also entirely underestimated the degree to which people would optimize. The game was designed around generalized characters, not optimized ones.</p><p></p><p>This comes out pretty clearly with the cleric where if you build a character with say 18 STR and 16 WIS or vice-versa you can build something a lot like the old AD&D cleric. The problem there was the cleric is actually a pretty odd beast. It doesn't correspond to ANYTHING in literature or myth for one thing. So first of all people really had no strong reason except tradition to make something similar to old-style clerics. Instead they made laser clerics, which at least correspond more closely to say a 'Van Helsing' type. The STR cleric really has little to draw from and as essentially a 'holy warrior' is pretty obviously overlapping the (equally confusedly designed) paladin.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5544956, member: 82106"] It is by its very nature a highly situational kind of thing. A power swap is usually a bad deal, but there are many cases where it is instead actually rather scarily good. There's little way to really balance that. Most players simply won't power swap. A few will and can get some very nice goodies out of it. Yeah, I think the problem was that in the PHB1 era of design the devs somehow deluded themselves into believing that players would build 'V' type classes with one of the prime stats at say 18 and then the other at say 16 and they would play a kind of mix with mostly powers of the stronger stat and some of the weaker. I think they also entirely underestimated the degree to which people would optimize. The game was designed around generalized characters, not optimized ones. This comes out pretty clearly with the cleric where if you build a character with say 18 STR and 16 WIS or vice-versa you can build something a lot like the old AD&D cleric. The problem there was the cleric is actually a pretty odd beast. It doesn't correspond to ANYTHING in literature or myth for one thing. So first of all people really had no strong reason except tradition to make something similar to old-style clerics. Instead they made laser clerics, which at least correspond more closely to say a 'Van Helsing' type. The STR cleric really has little to draw from and as essentially a 'holy warrior' is pretty obviously overlapping the (equally confusedly designed) paladin. [/QUOTE]
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Strength Clerics Getting Away With Warpriest Domains
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