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<blockquote data-quote="Zardnaar" data-source="post: 8110561" data-attributes="member: 6716779"><p>2 dump stats no warcaster. If using Vuman. </p><p></p><p> Death Cleric. 9</p><p></p><p>Strength 10</p><p>Dex 14</p><p>Con 14</p><p>Int 8</p><p>Wisdom 20</p><p>Cha 12</p><p></p><p>Uses toll the dead instead of weapons. Can often get two targets as well, 3d8 or 3d12 minimum</p><p></p><p>Uses warcaster with spiritual guardians. </p><p></p><p>Channel divinity +23 damage 2/shirt rest</p><p></p><p> Necrotic isn't resisted that much and you can switch to radiant easy enough.</p><p></p><p> Better at range. Better at skills, initiative, spell DCs connect more than 16 strength. Higher AC since you're resorting to two handed weapon.</p><p></p><p> Or your character same feat, arcane cleric potent cantrip, shillelagh and green flame blade or booming blade.</p><p></p><p> Potent cantrip with the 4E type cantrips. 1d8+10 damage is more than 2d6+3 and you get the same riders with +5 damage on them.</p><p></p><p> Arcane cleric better stats, more damage, higher AC, better initiative. Better in every way except strength checks and saves (+3 dex save counters that imho).</p><p></p><p> It's also magic damage. And I hit more often than you, -5 vs +3.</p><p></p><p> Spiritual guardians up kinda combos with booming blade. Take an extra 5 points if damage when I cast booming blade and an extra 5 points if you want to move away from my spiritual guardians.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 8110561, member: 6716779"] 2 dump stats no warcaster. If using Vuman. Death Cleric. 9 Strength 10 Dex 14 Con 14 Int 8 Wisdom 20 Cha 12 Uses toll the dead instead of weapons. Can often get two targets as well, 3d8 or 3d12 minimum Uses warcaster with spiritual guardians. Channel divinity +23 damage 2/shirt rest Necrotic isn't resisted that much and you can switch to radiant easy enough. Better at range. Better at skills, initiative, spell DCs connect more than 16 strength. Higher AC since you're resorting to two handed weapon. Or your character same feat, arcane cleric potent cantrip, shillelagh and green flame blade or booming blade. Potent cantrip with the 4E type cantrips. 1d8+10 damage is more than 2d6+3 and you get the same riders with +5 damage on them. Arcane cleric better stats, more damage, higher AC, better initiative. Better in every way except strength checks and saves (+3 dex save counters that imho). It's also magic damage. And I hit more often than you, -5 vs +3. Spiritual guardians up kinda combos with booming blade. Take an extra 5 points if damage when I cast booming blade and an extra 5 points if you want to move away from my spiritual guardians. [/QUOTE]
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