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Strength, creature size, hp, damage...
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<blockquote data-quote="Great Umbrage" data-source="post: 386099" data-attributes="member: 4063"><p>Agreed. And consistency gets in the way of fun and game balance. That's why I'm tackling this now.</p><p></p><p></p><p></p><p>First, the source material does not in any way indicate a difference in musculature or bone structure, or even proportion, in many of the giants.</p><p></p><p></p><p></p><p>Wrong.</p><p></p><p>The center of gravity is not an issue here, because in similarly proportioned creatures, the center of gravity and everything else scales up the same with size increases.</p><p></p><p>Note that I said in REAL WORLD PHYSICS bipeds (and quadrupeds) of similar proportions only increase carrying capacity by 4 times, but that in FANTASY PHYSICS, this needs to be 8 times to account for the creatures that exist in fantasy but would never exist in real life.</p><p></p><p></p><p></p><p>So you're saying that even if the rules say colossal dragons and giants both have Strength scores of 10-11, you can explain it away by saying "dragons can fly, physics doesn't matter"? That's a cop-out.</p><p></p><p>Physics shouldn't matter, but when simple problems of logic crop up, there should be solutions. For instance, a Huge giant, according to the Monster Manual guidelines, has only 16 times the carrying capacity that a Medium-sized creature does, but must wear armor that is 64 times as heavy. This is not something that requires an Einsteinian brain to figure out something is wrong. The fix? Increasing the recommended Str.</p><p></p><p>I can just as easily say that "Magic explains everything," but that's not an explanation that players will accept for everything. They expect their world to work the same way as the real one, unless the premise states otherwise. They want to be able to apply reasoning and logic to figure out the world in which they play. That is how they can interact with it.</p><p></p><p>For players to be able to experience the world and immerse themselves in the gaming experience, a degree of realism is necessary. And the first step to realism is consistency.</p></blockquote><p></p>
[QUOTE="Great Umbrage, post: 386099, member: 4063"] Agreed. And consistency gets in the way of fun and game balance. That's why I'm tackling this now. First, the source material does not in any way indicate a difference in musculature or bone structure, or even proportion, in many of the giants. Wrong. The center of gravity is not an issue here, because in similarly proportioned creatures, the center of gravity and everything else scales up the same with size increases. Note that I said in REAL WORLD PHYSICS bipeds (and quadrupeds) of similar proportions only increase carrying capacity by 4 times, but that in FANTASY PHYSICS, this needs to be 8 times to account for the creatures that exist in fantasy but would never exist in real life. So you're saying that even if the rules say colossal dragons and giants both have Strength scores of 10-11, you can explain it away by saying "dragons can fly, physics doesn't matter"? That's a cop-out. Physics shouldn't matter, but when simple problems of logic crop up, there should be solutions. For instance, a Huge giant, according to the Monster Manual guidelines, has only 16 times the carrying capacity that a Medium-sized creature does, but must wear armor that is 64 times as heavy. This is not something that requires an Einsteinian brain to figure out something is wrong. The fix? Increasing the recommended Str. I can just as easily say that "Magic explains everything," but that's not an explanation that players will accept for everything. They expect their world to work the same way as the real one, unless the premise states otherwise. They want to be able to apply reasoning and logic to figure out the world in which they play. That is how they can interact with it. For players to be able to experience the world and immerse themselves in the gaming experience, a degree of realism is necessary. And the first step to realism is consistency. [/QUOTE]
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