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General Tabletop Discussion
*Pathfinder & Starfinder
Strength Domain Power: Any way to make it better?
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<blockquote data-quote="nittanytbone" data-source="post: 3126064" data-attributes="member: 35709"><p>Why are you a cleric of <em>strength </em> if you don't want to wallop things really hard?</p><p></p><p>The power is one of the more potent ones. Let's assume you ahve Bull's Str or a +4 Girdle or something. You're still getting +4 to hit and +6 damage (you're using a two handed weapon, preferable a great sword, right)?</p><p></p><p>And you should have Divine Power rolling, so you get all your iterative attacks, right?</p><p></p><p>So that's +4 to hit, +6 to damage for ALL of your full attacks. And if you crit (you have a mage friend that casts Keen Edge on your greatsword, right?), all that damage gets multiplied, unlike bonus damage dice.</p><p></p><p>Also, its a free action. At higher levels, actions are VERY valuable, so anything that can be activated as a free action is very handy.</p><p></p><p>No, this power is fine as is.</p><p></p><p>If my player in a game really didn't find it useful, I'd be willing to substitute something gimpier. Perhaps a +2 Divine Bonus on all str skill checks and all checks to break objects/open doors, but "always on" instead of 1x/day. Or make some strength-based skills like Climb or Swim class skills (although I'd be careful to make sure that wasn't abuseable for PrC req't purposes).</p></blockquote><p></p>
[QUOTE="nittanytbone, post: 3126064, member: 35709"] Why are you a cleric of [I]strength [/I] if you don't want to wallop things really hard? The power is one of the more potent ones. Let's assume you ahve Bull's Str or a +4 Girdle or something. You're still getting +4 to hit and +6 damage (you're using a two handed weapon, preferable a great sword, right)? And you should have Divine Power rolling, so you get all your iterative attacks, right? So that's +4 to hit, +6 to damage for ALL of your full attacks. And if you crit (you have a mage friend that casts Keen Edge on your greatsword, right?), all that damage gets multiplied, unlike bonus damage dice. Also, its a free action. At higher levels, actions are VERY valuable, so anything that can be activated as a free action is very handy. No, this power is fine as is. If my player in a game really didn't find it useful, I'd be willing to substitute something gimpier. Perhaps a +2 Divine Bonus on all str skill checks and all checks to break objects/open doors, but "always on" instead of 1x/day. Or make some strength-based skills like Climb or Swim class skills (although I'd be careful to make sure that wasn't abuseable for PrC req't purposes). [/QUOTE]
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