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*TTRPGs General
Strength.. Is it really the best statistic?
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<blockquote data-quote="Khafre" data-source="post: 2058815" data-attributes="member: 28816"><p>I would say strength is potentially the most overbalancing stat. I tend to prefer high int /dex / char characters, but most stats are easy for the DM to adjust for. </p><p></p><p>For high dex characters, you shift from lots of mooks to a single opponent. The equivalent CR effect means the opponent's BAB is so high that the high dex character is easily hittable - the only benefit the high dex character has is that he might not get hit with that third attack...</p><p> </p><p>For spellcasters with high stats, a monster with spell resistance will do the trick.</p><p> </p><p>For a character with high strength though, things get dicey. We had a high strength half-orc barbarian, just like the one mentioned earlier, who ran around with a spiked chain. It gets really tough for the DM to control combat, because it all becomes a numbers game around that one character. If that character makes some really bad rolls, what should be an easy combat becomes a party killer. Likewise, if you plan to nullify the character with a hold person, and he makes his save, a tough combat becomes a walk in the park. </p><p> </p><p>No other stat has the ability to make a combat consistently swing around what happens to one character like that, so, from the standpoint of the DM trying to set up encounters, a super-high strength is definately the hardest one to consistently address.</p></blockquote><p></p>
[QUOTE="Khafre, post: 2058815, member: 28816"] I would say strength is potentially the most overbalancing stat. I tend to prefer high int /dex / char characters, but most stats are easy for the DM to adjust for. For high dex characters, you shift from lots of mooks to a single opponent. The equivalent CR effect means the opponent's BAB is so high that the high dex character is easily hittable - the only benefit the high dex character has is that he might not get hit with that third attack... For spellcasters with high stats, a monster with spell resistance will do the trick. For a character with high strength though, things get dicey. We had a high strength half-orc barbarian, just like the one mentioned earlier, who ran around with a spiked chain. It gets really tough for the DM to control combat, because it all becomes a numbers game around that one character. If that character makes some really bad rolls, what should be an easy combat becomes a party killer. Likewise, if you plan to nullify the character with a hold person, and he makes his save, a tough combat becomes a walk in the park. No other stat has the ability to make a combat consistently swing around what happens to one character like that, so, from the standpoint of the DM trying to set up encounters, a super-high strength is definately the hardest one to consistently address. [/QUOTE]
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Strength.. Is it really the best statistic?
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