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General Tabletop Discussion
*Dungeons & Dragons
Strength requirements for ranged weapons
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<blockquote data-quote="5ekyu" data-source="post: 7564738" data-attributes="member: 6919838"><p>Yeah - this very specifically hones in on a very small sub-set of the high-dex-low-str martials and basically says "though shalt not be" cuz no martial bowman build is gonna see dragging 5 abilities into str for extra attacks as a better move than just Roguing up the build and letting one ranged attack with heavy dmg be their output style. A few ftr levrls maybe for features and style but let the rogue avoid the multi-shot loading woes. </p><p></p><p>Seems like its gonna wind up driving more to the rogue-fighter build style with bows and rapier which I kinda thought were the more frequent ones complained about.</p><p></p><p>So, it's either very on target bullseye or a miss, depending on which the intended targets were.</p><p></p><p>Adding or encouraging more build versatility and variety was not in the goals do that's good, cuz otherwise this would be a fail on that count.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7564738, member: 6919838"] Yeah - this very specifically hones in on a very small sub-set of the high-dex-low-str martials and basically says "though shalt not be" cuz no martial bowman build is gonna see dragging 5 abilities into str for extra attacks as a better move than just Roguing up the build and letting one ranged attack with heavy dmg be their output style. A few ftr levrls maybe for features and style but let the rogue avoid the multi-shot loading woes. Seems like its gonna wind up driving more to the rogue-fighter build style with bows and rapier which I kinda thought were the more frequent ones complained about. So, it's either very on target bullseye or a miss, depending on which the intended targets were. Adding or encouraging more build versatility and variety was not in the goals do that's good, cuz otherwise this would be a fail on that count. [/QUOTE]
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Strength requirements for ranged weapons
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