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General Tabletop Discussion
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Strengths and Weaknesses of WEG's d6 compared to FFG's new system?
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<blockquote data-quote="Zaran" data-source="post: 6614172" data-attributes="member: 56710"><p>My group played EotE for over a year. The narrative dice system works pretty good for EotE. Characters are fun to make and grow. There are three things I don't like about the system and they are why we burnt out of it. 1) Starship scale combat doesn't work well with my group. Especially for starfighters. There isn't enough defense. 2) About a third of the character content in Age of Rebellion was pulled from Edge of the Empire. The new character trees didn't seem as well made either. For instance, the Infiltrator doesn't have Stealth as a Class skill. 3) Something you would expect to be in AoR, large scale combat, was omitted from the core book and added on later and it shows. </p><p></p><p>In summation, if you like to keep to doing Han Solo stuff, the game works out pretty well. You want to do Rogue Squadron stuff? Play d6.</p><p></p><p>I really haven't delved into the Force and Destiny stuff. It basically balances Force users by making Jedi of Luke's level in Return of the Jedi to be like 800 point characters. Non Force users of 800 points will be just as awesome so the game has that going for it.</p></blockquote><p></p>
[QUOTE="Zaran, post: 6614172, member: 56710"] My group played EotE for over a year. The narrative dice system works pretty good for EotE. Characters are fun to make and grow. There are three things I don't like about the system and they are why we burnt out of it. 1) Starship scale combat doesn't work well with my group. Especially for starfighters. There isn't enough defense. 2) About a third of the character content in Age of Rebellion was pulled from Edge of the Empire. The new character trees didn't seem as well made either. For instance, the Infiltrator doesn't have Stealth as a Class skill. 3) Something you would expect to be in AoR, large scale combat, was omitted from the core book and added on later and it shows. In summation, if you like to keep to doing Han Solo stuff, the game works out pretty well. You want to do Rogue Squadron stuff? Play d6. I really haven't delved into the Force and Destiny stuff. It basically balances Force users by making Jedi of Luke's level in Return of the Jedi to be like 800 point characters. Non Force users of 800 points will be just as awesome so the game has that going for it. [/QUOTE]
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Strengths and Weaknesses of WEG's d6 compared to FFG's new system?
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