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General Tabletop Discussion
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Strengths and Weaknesses of WEG's d6 compared to FFG's new system?
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 6616060" data-attributes="member: 32740"><p>Only have experience with the WEG d6 system. Issues that arose with it were with characters simply getting too combat effective - too combat specialized. Jedi were a problem to be sure and it became clear that after an initial period of perhaps lagging just a bit behind they'd end up pouring points into lightsaber and force skills and inevitably tipping the game hopelessly in their favor. Droids actually became another issue for much the same reason. Allow a combat or "bounty hunter" droid (like IG-88) and the player is certain to dump points into those combat stats and just become an invulnerable killing machine. Oh you COULD challenge them, but only while killing off the weaker PC's in the collateral damage.</p><p></p><p>Really, this is just an issue that arises because an RPG is NOT a movie. A movie can place wholly arbitrary limits on a powerful character. In an RPG you just CANNOT have one PC who runs roughshod over the game with the other PC's just tagging along in their shadow.</p><p></p><p>Actually, I've been thinking strongly of starting a new d6-based Star Wars game but may not get around to it until Ep. VII finally rolls out. But, to fix those issues noted above I'd be making some rather notable changes to how The Force and Jedi abilities actually work. And then letting the game unfold along lines as determined almost wholly by the PC's actions, not by NPC actions, and certainly not attempting to keep to events and canon from the movies/EU.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 6616060, member: 32740"] Only have experience with the WEG d6 system. Issues that arose with it were with characters simply getting too combat effective - too combat specialized. Jedi were a problem to be sure and it became clear that after an initial period of perhaps lagging just a bit behind they'd end up pouring points into lightsaber and force skills and inevitably tipping the game hopelessly in their favor. Droids actually became another issue for much the same reason. Allow a combat or "bounty hunter" droid (like IG-88) and the player is certain to dump points into those combat stats and just become an invulnerable killing machine. Oh you COULD challenge them, but only while killing off the weaker PC's in the collateral damage. Really, this is just an issue that arises because an RPG is NOT a movie. A movie can place wholly arbitrary limits on a powerful character. In an RPG you just CANNOT have one PC who runs roughshod over the game with the other PC's just tagging along in their shadow. Actually, I've been thinking strongly of starting a new d6-based Star Wars game but may not get around to it until Ep. VII finally rolls out. But, to fix those issues noted above I'd be making some rather notable changes to how The Force and Jedi abilities actually work. And then letting the game unfold along lines as determined almost wholly by the PC's actions, not by NPC actions, and certainly not attempting to keep to events and canon from the movies/EU. [/QUOTE]
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Strengths and Weaknesses of WEG's d6 compared to FFG's new system?
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