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Strengths of 5th Ed
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<blockquote data-quote="Wicht" data-source="post: 6175850" data-attributes="member: 221"><p>I'm not throwing huge dragons at 1st level characters, by all means. And I do think the CR charts a pretty useful little guide (as are treasure level guides for the monetary value of treasure). But I never anguish about whether or not I think the monster is perfectly balanced and I certainly never worry that my player's characters have the right equipment. That's their job. My job is to make the world interesting; so I just throw in whatever treasure I think is thematically appropriate or nifty. And in my experiences nifty treasures win over utilitarian treasures every time in player approval.</p><p></p><p>I have DMed some players at Cons who, in conversation, talk a lot about balance and broken builds, or broken rules or who claim to have "friends" who do, but I notice some of these coming back year after year to play in my new scenarios, so I have to think that part of it is just GMs who allow such concerns to take precedence over story to the detriment of their own games.</p></blockquote><p></p>
[QUOTE="Wicht, post: 6175850, member: 221"] I'm not throwing huge dragons at 1st level characters, by all means. And I do think the CR charts a pretty useful little guide (as are treasure level guides for the monetary value of treasure). But I never anguish about whether or not I think the monster is perfectly balanced and I certainly never worry that my player's characters have the right equipment. That's their job. My job is to make the world interesting; so I just throw in whatever treasure I think is thematically appropriate or nifty. And in my experiences nifty treasures win over utilitarian treasures every time in player approval. I have DMed some players at Cons who, in conversation, talk a lot about balance and broken builds, or broken rules or who claim to have "friends" who do, but I notice some of these coming back year after year to play in my new scenarios, so I have to think that part of it is just GMs who allow such concerns to take precedence over story to the detriment of their own games. [/QUOTE]
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