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Strengths of 5th Ed
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<blockquote data-quote="Rhenny" data-source="post: 6176579" data-attributes="member: 18333"><p>Bounded Accuracy - ability to use more variety of monsters at each level of play, and the chance for lower level PCs (or monsters) to be somewhat effective against higher level foes. (At this point the monster math has not been worked on though. I'm sure that after they do work on the numbers, there will be some foes that lower level PCs will not be able to challenge, and that's important too.) </p><p></p><p>Being outnumbered actually becomes frightening (mostly because of bounded accuracy). </p><p></p><p>Also, it seems as if the shift of focus for adventure design goes back to adventure level (design a series of encounters or a full adventure that make up a part of the campaign), rather than encounter level design (design specific encounters as set pieces that fit together to develop part of the campaign). I think this will allow designers and DMs who make their own adventures to incorporate more balance between combat, exploration and interaction if they choose to do so.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6176579, member: 18333"] Bounded Accuracy - ability to use more variety of monsters at each level of play, and the chance for lower level PCs (or monsters) to be somewhat effective against higher level foes. (At this point the monster math has not been worked on though. I'm sure that after they do work on the numbers, there will be some foes that lower level PCs will not be able to challenge, and that's important too.) Being outnumbered actually becomes frightening (mostly because of bounded accuracy). Also, it seems as if the shift of focus for adventure design goes back to adventure level (design a series of encounters or a full adventure that make up a part of the campaign), rather than encounter level design (design specific encounters as set pieces that fit together to develop part of the campaign). I think this will allow designers and DMs who make their own adventures to incorporate more balance between combat, exploration and interaction if they choose to do so. [/QUOTE]
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