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General Tabletop Discussion
*Dungeons & Dragons
Stretching Bounded Accuracy?
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<blockquote data-quote="Zardnaar" data-source="post: 9748633" data-attributes="member: 6716779"><p>So I 5.5 my players are hitting lvl 11 probably tomorrow. Assuming they defeat Banes avatar. </p><p></p><p> 5E conceptually was to reduce number porn. 3.5 needed this. ACs however are still fairly low on CR 13+ monsters eg 18 or so. </p><p></p><p> If I was doing homebrew or 6E I would stretch it a bit. </p><p> </p><p> Thoughts on the following options for proficiency bonus.</p><p></p><p>1. +1/3 levels. Lvl 1+2, lvl 4 +3, level 7 +4, lvl 10 +5, lvl 13+ 6, lvl 16+ 7, lvl 19 +8. </p><p></p><p>2. +1/2 levels. Lvl 1 +2, lvl 3 +3, lvl 5 +4, lvl 7 +5, lvl 9 +6, lvl 11+ 7, lvl 13 +8, lvl 15 +9, lvl 17 + 10, lvl 19 +11. </p><p></p><p> Personally I think I like option 1 option 2 is close to 4E and could top out + 16 base, +19 with +3 item. Option 2 woukd be goid for a 4E or proper 3.75 rebuild (SWSE+5E inspiratio). </p><p></p><p> ACs would also be stretched but that's another post. I would probably use 3 saves. All 3 scale or maybe full caster 1 save, half casters 2 saves, martial 3 saves. </p><p></p><p> Skills would probably be 5E ones. </p><p> From there I would diverge. I think you could use this basic engine to clone 3E, 4E or an OSR type game with a skill system. </p><p></p><p> I want something resembling 5E but your 6E coukd diverge from there based on personal preferences. More interested in what do you think of my basic engine for your personal game? I've used 4E and 5E in my homebrew but this is what im thinking now.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 9748633, member: 6716779"] So I 5.5 my players are hitting lvl 11 probably tomorrow. Assuming they defeat Banes avatar. 5E conceptually was to reduce number porn. 3.5 needed this. ACs however are still fairly low on CR 13+ monsters eg 18 or so. If I was doing homebrew or 6E I would stretch it a bit. Thoughts on the following options for proficiency bonus. 1. +1/3 levels. Lvl 1+2, lvl 4 +3, level 7 +4, lvl 10 +5, lvl 13+ 6, lvl 16+ 7, lvl 19 +8. 2. +1/2 levels. Lvl 1 +2, lvl 3 +3, lvl 5 +4, lvl 7 +5, lvl 9 +6, lvl 11+ 7, lvl 13 +8, lvl 15 +9, lvl 17 + 10, lvl 19 +11. Personally I think I like option 1 option 2 is close to 4E and could top out + 16 base, +19 with +3 item. Option 2 woukd be goid for a 4E or proper 3.75 rebuild (SWSE+5E inspiratio). ACs would also be stretched but that's another post. I would probably use 3 saves. All 3 scale or maybe full caster 1 save, half casters 2 saves, martial 3 saves. Skills would probably be 5E ones. From there I would diverge. I think you could use this basic engine to clone 3E, 4E or an OSR type game with a skill system. I want something resembling 5E but your 6E coukd diverge from there based on personal preferences. More interested in what do you think of my basic engine for your personal game? I've used 4E and 5E in my homebrew but this is what im thinking now. [/QUOTE]
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Stretching Bounded Accuracy?
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