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Community
General Tabletop Discussion
*Pathfinder & Starfinder
striker leader hybrid?
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<blockquote data-quote="bobcat_grad" data-source="post: 5155788" data-attributes="member: 69786"><p>Currently playing this guy in a short side adventure in our group while we take a break from my campaign. </p><p></p><p>I started with the idea I wanted a pirate type character, and ran with it.</p><p></p><p>Basically, a Half-Orc Hybrid Rogue (Brutal Scoundral)/Warlord with the Sword Coast Corsair paragon path - he's a blast to play. I"m an effective striker (Riposte Strike is great for a high strength rogue) and leader (Direct the Strike is great for me if I get locked down). I do damage when I need to and have a ton of ways to keep people up and running.</p><p></p><p>Now, I may have wasted two feats when I multiclassed into bard just so I could take the Arcane Familiar feat and get a parrot. But - I have a parrot!</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Captain Scrag, level 21</p><p>Half-Orc, Rogue|Warlord, Sword Coast Corsair, Deadly Trickster</p><p>Warlord Leadership: Combat Leader (Hybrid)</p><p>Hybrid Warlord: Hybrid Warlord Fortitude</p><p>Hybrid Talent: Rogue Tactics (Hybrid)</p><p>Rogue Tactics (Hybrid): Brutal Scoundrel (Hybrid)</p><p>Background: Born Under a Bad Sign, Fugitive from a Vengeful Rival, Young Cutthroat, Wandering Mercenary, Occupation - Mariner (Born Under a Bad Sign Benefit)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 23, Con 12, Dex 24, Int 11, Wis 12, Cha 16.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 15, Con 10, Dex 16, Int 9, Wis 10, Cha 14.</p><p></p><p></p><p>AC: 35 Fort: 34 Reflex: 35 Will: 30</p><p>HP: 136 Surges: 7 Surge Value: 34</p><p></p><p>TRAINED SKILLS</p><p>Intimidate +20, Acrobatics +24, Thievery +22, Streetwise +20, Stealth +22, Athletics +21</p><p></p><p>UNTRAINED SKILLS</p><p>Arcana +10, Bluff +13, Diplomacy +15, Dungeoneering +11, Endurance +15, Heal +11, History +10, Insight +11, Nature +11, Perception +11, Religion +10</p><p></p><p>FEATS</p><p>Level 1: Hybrid Talent</p><p>Level 2: Weapon Proficiency (Rapier)</p><p>Level 4: Weapon Expertise (Light Blade)</p><p>Level 6: Backstabber</p><p>Level 8: Bardic Dilettante</p><p>Level 10: Arcane Familiar</p><p>Level 11: Opportunity Knocks</p><p>Level 12: Red Cloak Student</p><p>Level 14: Fight On</p><p>Level 16: Sneaky Opportunity</p><p>Level 18: Combat Opportunist</p><p>Level 20: Flash of the Blade</p><p>Level 21: Robust Defenses</p><p></p><p>POWERS</p><p>Hybrid at-will 1: Direct the Strike</p><p>Hybrid at-will 1: Riposte Strike</p><p>Hybrid encounter 1: Provocative Order</p><p>Hybrid daily 1: Bastion of Defense</p><p>Hybrid utility 2: Shake It Off</p><p>Hybrid encounter 3: Nasty Backswing</p><p>Hybrid daily 5: Bloodbath</p><p>Hybrid utility 6: Blind Spot Advantage</p><p>Hybrid encounter 7: Wild Runner Strike</p><p>Hybrid daily 9: Profit from Weakness</p><p>Hybrid utility 10: Defensive Rally</p><p>Hybrid encounter 13: Toppling Slash (replaces Provocative Order)</p><p>Hybrid daily 15: Bravura Charge (replaces Bastion of Defense)</p><p>Hybrid utility 16: Denying Stance</p><p>Hybrid encounter 17: Guerrilla Blitz (replaces Nasty Backswing)</p><p>Hybrid daily 19: Marked Beating (replaces Bloodbath)</p><p></p><p>ITEMS</p><p>Leather Armor, Adventurer's Kit, Dagger (2), Diamond Cincture (heroic tier), Jagged Rapier +5, Summoned Anathema Armor +5, Bloodgem Shard +4, Oceanstrider Boots (paragon tier), Ring of Invigoration (paragon tier), Helm of Able Defense (paragon tier), Counterstrike Guards (paragon tier), Gloves of Missile Deflection (paragon tier), Distracting Tattoo (heroic tier), Belt Pouch (empty), Climber's Kit, Backpack (empty), Disguise Kit, Sunrod (2), Thieves' Tools, Waterskin, Woundstitch Powder (heroic tier), Hunter's Flint (heroic tier), Everlasting Provisions (heroic tier), Ruby Scabbard (heroic tier), Vagabond's Die (heroic tier), Skeleton Key (heroic tier), Potion of Clarity (level 15) (3), Potion of Mimicry (paragon tier)</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p></blockquote><p></p>
[QUOTE="bobcat_grad, post: 5155788, member: 69786"] Currently playing this guy in a short side adventure in our group while we take a break from my campaign. I started with the idea I wanted a pirate type character, and ran with it. Basically, a Half-Orc Hybrid Rogue (Brutal Scoundral)/Warlord with the Sword Coast Corsair paragon path - he's a blast to play. I"m an effective striker (Riposte Strike is great for a high strength rogue) and leader (Direct the Strike is great for me if I get locked down). I do damage when I need to and have a ton of ways to keep people up and running. Now, I may have wasted two feats when I multiclassed into bard just so I could take the Arcane Familiar feat and get a parrot. But - I have a parrot! ====== Created Using Wizards of the Coast D&D Character Builder ====== Captain Scrag, level 21 Half-Orc, Rogue|Warlord, Sword Coast Corsair, Deadly Trickster Warlord Leadership: Combat Leader (Hybrid) Hybrid Warlord: Hybrid Warlord Fortitude Hybrid Talent: Rogue Tactics (Hybrid) Rogue Tactics (Hybrid): Brutal Scoundrel (Hybrid) Background: Born Under a Bad Sign, Fugitive from a Vengeful Rival, Young Cutthroat, Wandering Mercenary, Occupation - Mariner (Born Under a Bad Sign Benefit) FINAL ABILITY SCORES Str 23, Con 12, Dex 24, Int 11, Wis 12, Cha 16. STARTING ABILITY SCORES Str 15, Con 10, Dex 16, Int 9, Wis 10, Cha 14. AC: 35 Fort: 34 Reflex: 35 Will: 30 HP: 136 Surges: 7 Surge Value: 34 TRAINED SKILLS Intimidate +20, Acrobatics +24, Thievery +22, Streetwise +20, Stealth +22, Athletics +21 UNTRAINED SKILLS Arcana +10, Bluff +13, Diplomacy +15, Dungeoneering +11, Endurance +15, Heal +11, History +10, Insight +11, Nature +11, Perception +11, Religion +10 FEATS Level 1: Hybrid Talent Level 2: Weapon Proficiency (Rapier) Level 4: Weapon Expertise (Light Blade) Level 6: Backstabber Level 8: Bardic Dilettante Level 10: Arcane Familiar Level 11: Opportunity Knocks Level 12: Red Cloak Student Level 14: Fight On Level 16: Sneaky Opportunity Level 18: Combat Opportunist Level 20: Flash of the Blade Level 21: Robust Defenses POWERS Hybrid at-will 1: Direct the Strike Hybrid at-will 1: Riposte Strike Hybrid encounter 1: Provocative Order Hybrid daily 1: Bastion of Defense Hybrid utility 2: Shake It Off Hybrid encounter 3: Nasty Backswing Hybrid daily 5: Bloodbath Hybrid utility 6: Blind Spot Advantage Hybrid encounter 7: Wild Runner Strike Hybrid daily 9: Profit from Weakness Hybrid utility 10: Defensive Rally Hybrid encounter 13: Toppling Slash (replaces Provocative Order) Hybrid daily 15: Bravura Charge (replaces Bastion of Defense) Hybrid utility 16: Denying Stance Hybrid encounter 17: Guerrilla Blitz (replaces Nasty Backswing) Hybrid daily 19: Marked Beating (replaces Bloodbath) ITEMS Leather Armor, Adventurer's Kit, Dagger (2), Diamond Cincture (heroic tier), Jagged Rapier +5, Summoned Anathema Armor +5, Bloodgem Shard +4, Oceanstrider Boots (paragon tier), Ring of Invigoration (paragon tier), Helm of Able Defense (paragon tier), Counterstrike Guards (paragon tier), Gloves of Missile Deflection (paragon tier), Distracting Tattoo (heroic tier), Belt Pouch (empty), Climber's Kit, Backpack (empty), Disguise Kit, Sunrod (2), Thieves' Tools, Waterskin, Woundstitch Powder (heroic tier), Hunter's Flint (heroic tier), Everlasting Provisions (heroic tier), Ruby Scabbard (heroic tier), Vagabond's Die (heroic tier), Skeleton Key (heroic tier), Potion of Clarity (level 15) (3), Potion of Mimicry (paragon tier) ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/QUOTE]
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striker leader hybrid?
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