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*Pathfinder & Starfinder
striker leader hybrid?
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<blockquote data-quote="Dire Human" data-source="post: 5155915" data-attributes="member: 57504"><p>Taking the teachings of his monastery to heart, Zimmil the Unifier is a fledgling Githzerai warrior who views his glaive not as a weapon, but as a banner: something to be rallied around in the heat battle. The temples of the Githzerai teach focus, discipline, and harmony, and it is the last of these virtues that he trains to become a paragon of. Surely it is noble, he thinks while questing far from home, to ensure that the whole is greater than the sum of its parts.</p><p></p><p>Zimmil the Unifier excels in a party made up primarily of melee classes, especially if there's a primary Leader to assist him in healing. The game is simple: surround your enemies one at a time and decimate them. Start always by marking an enemy with your Oath and pulling them with the Bond of Censure. Once your allies have closed in and you have maximum benefit from the Censure of Unity, suck the enemy in even more with Pass at Arms, or commence attacking and buffing adjacent allies with Magic Weapon. If you're taking a pounding, use your Bracers of Respite: you're a bit squishy at this level. There's not a whole lot of healing to this character, but your just might kill enemies fast enough that you won't need it.</p><p></p><p>---</p><p></p><p></p><p></p><p>On the eve of a great holy day to the Thunderhorn clan, a powerful rainstorm rumbled through the northern desert, sending tribes for miles scrambling to higher ground to escape the flooding. As Rendarr's home was washed away, he cursed the gods for such cruelty and destruction. A booming voice answered his call, praising his audacity, and the world went white. The next day his clan found him, the ground around Rendarr scorched and glassed but his body unharmed. His axe, however, still sizzled from its lightning-shaped branding: the symbol of Kord.</p><p></p><p>To sum up Rendarr's fighting style: prone. The more enemies that have to waste a move action standing, the better he can defend his allies. Prone also grants combat advantage when using melee attacks, so he's a Rogue's best friend. Surprisingly well-armored for a cloth-wearer, his claim to fame is Moment of Glory: not only does it re-enact his personal moment of glory once per day, but it also is a powerful protective tool (especially against prone enemies whose only option is to charge). He's got a lot of damage potential, but don't forget that both Healing Word and Cure Light Wounds benefit from Healer's Lore.</p><p></p><p>---</p><p></p><p></p><p></p><p>The former Royal Jester for the Summer Fey Court, Sammy thought he could run from his humiliating job forever. After being caught and literally dragged back to the castle, he cried and pleaded for the Fey King to put him out of his misery, one way or another. Instead, his death sentence was waived in favor of his new position: Feywild Tax Collector. Simply glad to be free of his soul-crushing embarrassment, Sammy took their offer without a moment's thought. He's going to wish they had killed him instead.</p><p></p><p>Sammy's chief purpose is to be As Obnoxious As Possible™. With your high Intelligence, Virtue of Cunning and Blunder are going to have enemies and allies alike sliding around the field like madmen. Don't forget: Vicious Mockery lowers their chance to hit, making Virtue of Cunning even more likely to activate! Don't forget to look for the Charm keyword, as Feyborn Charm should affect nearly all of your powers. While Eyebite deals a deceptively small amount of damage, the Combat Advantage it creates makes it a great opener to make sure more useful powers such as Stirring Shout and Misdirected Mark actually hit. If the DM decides the monsters are tired of you and attack directly, use your Gnomish racial ability Fade Away to become invisible, then punish the adjacent enemies with a Combat-Advantage-boosted Otherwind Stride.</p></blockquote><p></p>
[QUOTE="Dire Human, post: 5155915, member: 57504"] Taking the teachings of his monastery to heart, Zimmil the Unifier is a fledgling Githzerai warrior who views his glaive not as a weapon, but as a banner: something to be rallied around in the heat battle. The temples of the Githzerai teach focus, discipline, and harmony, and it is the last of these virtues that he trains to become a paragon of. Surely it is noble, he thinks while questing far from home, to ensure that the whole is greater than the sum of its parts. Zimmil the Unifier excels in a party made up primarily of melee classes, especially if there's a primary Leader to assist him in healing. The game is simple: surround your enemies one at a time and decimate them. Start always by marking an enemy with your Oath and pulling them with the Bond of Censure. Once your allies have closed in and you have maximum benefit from the Censure of Unity, suck the enemy in even more with Pass at Arms, or commence attacking and buffing adjacent allies with Magic Weapon. If you're taking a pounding, use your Bracers of Respite: you're a bit squishy at this level. There's not a whole lot of healing to this character, but your just might kill enemies fast enough that you won't need it. --- On the eve of a great holy day to the Thunderhorn clan, a powerful rainstorm rumbled through the northern desert, sending tribes for miles scrambling to higher ground to escape the flooding. As Rendarr's home was washed away, he cursed the gods for such cruelty and destruction. A booming voice answered his call, praising his audacity, and the world went white. The next day his clan found him, the ground around Rendarr scorched and glassed but his body unharmed. His axe, however, still sizzled from its lightning-shaped branding: the symbol of Kord. To sum up Rendarr's fighting style: prone. The more enemies that have to waste a move action standing, the better he can defend his allies. Prone also grants combat advantage when using melee attacks, so he's a Rogue's best friend. Surprisingly well-armored for a cloth-wearer, his claim to fame is Moment of Glory: not only does it re-enact his personal moment of glory once per day, but it also is a powerful protective tool (especially against prone enemies whose only option is to charge). He's got a lot of damage potential, but don't forget that both Healing Word and Cure Light Wounds benefit from Healer's Lore. --- The former Royal Jester for the Summer Fey Court, Sammy thought he could run from his humiliating job forever. After being caught and literally dragged back to the castle, he cried and pleaded for the Fey King to put him out of his misery, one way or another. Instead, his death sentence was waived in favor of his new position: Feywild Tax Collector. Simply glad to be free of his soul-crushing embarrassment, Sammy took their offer without a moment's thought. He's going to wish they had killed him instead. Sammy's chief purpose is to be As Obnoxious As Possible™. With your high Intelligence, Virtue of Cunning and Blunder are going to have enemies and allies alike sliding around the field like madmen. Don't forget: Vicious Mockery lowers their chance to hit, making Virtue of Cunning even more likely to activate! Don't forget to look for the Charm keyword, as Feyborn Charm should affect nearly all of your powers. While Eyebite deals a deceptively small amount of damage, the Combat Advantage it creates makes it a great opener to make sure more useful powers such as Stirring Shout and Misdirected Mark actually hit. If the DM decides the monsters are tired of you and attack directly, use your Gnomish racial ability Fade Away to become invisible, then punish the adjacent enemies with a Combat-Advantage-boosted Otherwind Stride. [/QUOTE]
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