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<blockquote data-quote="Buugipopuu" data-source="post: 5764526" data-attributes="member: 41173"><p>Multiclassing is an advanced technique. If you do it wrong you'll probably end up with something weaker than either of the two classes. Looks like some people either didn't know this, or didn't care (and in the latter case, obviously the DM should pretend they're an ECL or two lower than they are when planning encounters).</p><p></p><p>Depending on the nature of the campaign, the DM may have every right to optimise the party's enemies against the one or two strong members in a weak party, even if said strong members aren't actually that strong compared to 'optimised' builds. Unless they kill everyone who sees them fight, PCs are bound to get a reputation. And when one guy stands out, that reputation is "See this guy? Kill him first." Of course, this does rely on information flowing between encounters, and plausible ways of NPCs optimising (going out of their way to hire mercenaries which target said PC's weaknesses, or research spells/acquire magical items, or whatever).</p><p></p><p>In am (epic) game I'm DMing, the Wizard is miles better than the rest of the party (no surprises there), but a significant part of the plot is that actually the BBEG is manipulating everything behind the scenes specifically to kill the PCs, and the earlier encounters were simply throwaway schemes designed to reveal the weaknesses of the party. When the weaknesses of the PCs became known, it was only natural that most encounters deliberately targeted them. That said Wizard was a bit of a one trick pony didn't help matters.</p></blockquote><p></p>
[QUOTE="Buugipopuu, post: 5764526, member: 41173"] Multiclassing is an advanced technique. If you do it wrong you'll probably end up with something weaker than either of the two classes. Looks like some people either didn't know this, or didn't care (and in the latter case, obviously the DM should pretend they're an ECL or two lower than they are when planning encounters). Depending on the nature of the campaign, the DM may have every right to optimise the party's enemies against the one or two strong members in a weak party, even if said strong members aren't actually that strong compared to 'optimised' builds. Unless they kill everyone who sees them fight, PCs are bound to get a reputation. And when one guy stands out, that reputation is "See this guy? Kill him first." Of course, this does rely on information flowing between encounters, and plausible ways of NPCs optimising (going out of their way to hire mercenaries which target said PC's weaknesses, or research spells/acquire magical items, or whatever). In am (epic) game I'm DMing, the Wizard is miles better than the rest of the party (no surprises there), but a significant part of the plot is that actually the BBEG is manipulating everything behind the scenes specifically to kill the PCs, and the earlier encounters were simply throwaway schemes designed to reveal the weaknesses of the party. When the weaknesses of the PCs became known, it was only natural that most encounters deliberately targeted them. That said Wizard was a bit of a one trick pony didn't help matters. [/QUOTE]
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