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General Tabletop Discussion
*Pathfinder & Starfinder
Stringing together multiple encounters
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<blockquote data-quote="SteveC" data-source="post: 5478940" data-attributes="member: 9053"><p>So I've just started playing a new campaign at Paragon level, and my GM did something very interesting: he strung together four encounters without a five minute rest.</p><p></p><p>We had been discussing the recent columns on pacing and 4E, so I found the experiment he's running (we're just going into encounter number 4) to be very interesting.</p><p></p><p>What I've learned from this is that it's important to let your players know this is something you're doing. My GM didn't do this, which had some drastic effects in the later encounters (it became a sort of at-will fest, punctuated by daily explosions).</p><p></p><p>Second, it made (actually it's making: we're not done yet!) the game much more tense and challenging. My character, a defender, has plenty of surges available, but he currently has no way to spend anymore. Each of the encounters have used lower level monsters that would not be a huge challenge on their own, but put together, it has been quite challenging.</p><p></p><p>Third, and most interesting to me, is that it has changed the feeling of the game to be much more in keeping with earlier editions of the game. It feels much more like we're playing something from an earlier time.</p><p></p><p>To me, that last point is the most important one: the new encounter mechanic seems to be responsible for a huge change in how the game plays out.</p><p></p><p>Those are my observations... does anyone else have experience with this? The one thing I'd really recommend if you're going to do this is to let your players know in advance... unless you're feeling really cruel.</p></blockquote><p></p>
[QUOTE="SteveC, post: 5478940, member: 9053"] So I've just started playing a new campaign at Paragon level, and my GM did something very interesting: he strung together four encounters without a five minute rest. We had been discussing the recent columns on pacing and 4E, so I found the experiment he's running (we're just going into encounter number 4) to be very interesting. What I've learned from this is that it's important to let your players know this is something you're doing. My GM didn't do this, which had some drastic effects in the later encounters (it became a sort of at-will fest, punctuated by daily explosions). Second, it made (actually it's making: we're not done yet!) the game much more tense and challenging. My character, a defender, has plenty of surges available, but he currently has no way to spend anymore. Each of the encounters have used lower level monsters that would not be a huge challenge on their own, but put together, it has been quite challenging. Third, and most interesting to me, is that it has changed the feeling of the game to be much more in keeping with earlier editions of the game. It feels much more like we're playing something from an earlier time. To me, that last point is the most important one: the new encounter mechanic seems to be responsible for a huge change in how the game plays out. Those are my observations... does anyone else have experience with this? The one thing I'd really recommend if you're going to do this is to let your players know in advance... unless you're feeling really cruel. [/QUOTE]
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Stringing together multiple encounters
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