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General Tabletop Discussion
*Pathfinder & Starfinder
Stringing together multiple encounters
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<blockquote data-quote="Aulirophile" data-source="post: 5479126" data-attributes="member: 86312"><p>See comment about Roman Legions and Greek Phalanxes. Less then five minutes recovery in the rotation? Check. Fighting for your life? Check. Heavy armor? Not plate, but check. Especially in the case of a Roman Legionnaire. I've held the shields they used (well, historically accurate replicas), they are heavy. </p><p></p><p>5 minutes is unnecessarily long if you want to compare this to real life. Going to a non-physical class you might have some kind of argument, but then I'd point out that these are adventures fighting for their lives on a regular basis whose abilities are explicitly extra-human in 4e (and most of the non-physical classes have no weight issues anyway, so cross that off the list. How is wearing regular clothes and holding a paring knife physically taxing?). Training for a low refractory period can result in a large amount of stamina and physical strength, but it doesn't have to. You could be a real life Str 8 human and still have a low refractory period. All it takes is regular interval training.</p><p></p><p>So regular humans don't need 5 minutes with appropriate training (adventurers would call this "adventuring"), but super humans do. Buh? </p><p></p><p>Regardless, I'm OK with the RAW of 5 minutes, and I am sort of kind of OK with a DM limiting resting if he does it in a reasonable way, but there should absolutely be a power recovery mechanic to prevent degenerating into At-Will spam or something else to do with the standard actions and, hopefully, something else to soak some damage. For no other reason then it is boring if you get down to just at-wills. In the scenario the OP presents, pray to the ocean Gods to wash your wounds as you swam. Religion DC 10+1/2 level, for every 2pts over the DC you get a single use of an encounter power back or can spend a surge. Could do a similar thing with athletics (swimming is trivial for you, think long distance swimmers). That'd be pretty interesting.</p></blockquote><p></p>
[QUOTE="Aulirophile, post: 5479126, member: 86312"] See comment about Roman Legions and Greek Phalanxes. Less then five minutes recovery in the rotation? Check. Fighting for your life? Check. Heavy armor? Not plate, but check. Especially in the case of a Roman Legionnaire. I've held the shields they used (well, historically accurate replicas), they are heavy. 5 minutes is unnecessarily long if you want to compare this to real life. Going to a non-physical class you might have some kind of argument, but then I'd point out that these are adventures fighting for their lives on a regular basis whose abilities are explicitly extra-human in 4e (and most of the non-physical classes have no weight issues anyway, so cross that off the list. How is wearing regular clothes and holding a paring knife physically taxing?). Training for a low refractory period can result in a large amount of stamina and physical strength, but it doesn't have to. You could be a real life Str 8 human and still have a low refractory period. All it takes is regular interval training. So regular humans don't need 5 minutes with appropriate training (adventurers would call this "adventuring"), but super humans do. Buh? Regardless, I'm OK with the RAW of 5 minutes, and I am sort of kind of OK with a DM limiting resting if he does it in a reasonable way, but there should absolutely be a power recovery mechanic to prevent degenerating into At-Will spam or something else to do with the standard actions and, hopefully, something else to soak some damage. For no other reason then it is boring if you get down to just at-wills. In the scenario the OP presents, pray to the ocean Gods to wash your wounds as you swam. Religion DC 10+1/2 level, for every 2pts over the DC you get a single use of an encounter power back or can spend a surge. Could do a similar thing with athletics (swimming is trivial for you, think long distance swimmers). That'd be pretty interesting. [/QUOTE]
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Stringing together multiple encounters
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