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Strip "Background" out of classes
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<blockquote data-quote="Greg K" data-source="post: 5952567" data-attributes="member: 5038"><p>That was only one of several takes on the barbarian in Complete Fighter. You left out the following</p><p></p><p>Beast Rider: "The Beast-Rider is a warrior in a clan or tribe (usually, a barbarian tribe) which has a strong affinity for one type of animal.</p><p></p><p>Berserker: This is the rager. Note in the Role Section that it states in "In </p><p>his tribe, the berserker has a special role"</p><p></p><p>Savage: Described as even more primitive than the Barbarian and Berserker</p><p></p><p>Wilderness Warrior: This can be the barbarian with favored terrain.</p><p></p><p></p><p></p><p>Well, I don't see the d12 or any othe that stuff as the essence of a barbarian. </p><p></p><p>Rage? The official 1e Barbarian did not rage. I might be wrong, but I don't recall the Barbarian in the 2e version raging either. Furthermore, there is no reason that rage should be limited to "barbarian characters with wilderness skills". </p><p></p><p>Hatred of Magic? Sounds more appropriate for a specific cultures within campaign setting or a character with a taboo but not something that applies to every barbarian. Among the various small scale societies in our history, magic is osomething that tends to be all around the people and part of their every day lives . Often there is good magic and bad magic. Good magic might help the hunt or a specific activity. It might determine the source of an illness (including the sorcerer that cast it) or heal. It may wash away the contamination from outsiders or harmful spirits. It might detect those that wield harmful magic.</p><p></p><p> </p><p></p><p></p><p>Whereas, I want the non-mystical assassin. I don't want the Assassin with Shadow Magic, Hide in Plain. A rogue or fighter with a theme works very well for this.</p><p></p><p></p><p></p><p>While I agree about lack of a decent unarmed combat system, I like my Monk as a priest. THe OA Shaman was one of the few non-core WOTC classes that I allowed and it replaced the PHB monk in my campaigns. </p><p>Personally, I want multiple types of monks (I liked the Rolemaster Standard System Martial Arts Companion for this reason)</p><p>a. divine monk (think OA Shaman that lacks the spirit companion, can turn undead and has a slightly different spell list). Instead of ki, physical prowess and combat ability is enhanced by divine spells that is combines with unarmed training.</p><p>b. a nature based monk that has no turn/rebuke, is attuned to nature, studies the movement of animals, can shapeshift and taps into nature to boost both physical prowess and combat ability </p><p>c. a spirit based monk that gains powers from spirits, turn spirits, spirit companion. </p><p>d. an arcane monk that knows arcane spells and uses arcana to enhance their abilities</p><p>e. a psionic based monk with clairvoyance, telekinesis, etc.</p><p>f. a warrior monk better at fighting than the others, versatile in more weapons, strikes vital points, strikes pressure points, dim mak, channel ki to perform feats of strength, agility, quickness, make body hard (protection), heavy (reduce bull rush), light (increased leaping, walk on surfaces with no trace, etc)</p></blockquote><p></p>
[QUOTE="Greg K, post: 5952567, member: 5038"] That was only one of several takes on the barbarian in Complete Fighter. You left out the following Beast Rider: "The Beast-Rider is a warrior in a clan or tribe (usually, a barbarian tribe) which has a strong affinity for one type of animal. Berserker: This is the rager. Note in the Role Section that it states in "In his tribe, the berserker has a special role" Savage: Described as even more primitive than the Barbarian and Berserker Wilderness Warrior: This can be the barbarian with favored terrain. Well, I don't see the d12 or any othe that stuff as the essence of a barbarian. Rage? The official 1e Barbarian did not rage. I might be wrong, but I don't recall the Barbarian in the 2e version raging either. Furthermore, there is no reason that rage should be limited to "barbarian characters with wilderness skills". Hatred of Magic? Sounds more appropriate for a specific cultures within campaign setting or a character with a taboo but not something that applies to every barbarian. Among the various small scale societies in our history, magic is osomething that tends to be all around the people and part of their every day lives . Often there is good magic and bad magic. Good magic might help the hunt or a specific activity. It might determine the source of an illness (including the sorcerer that cast it) or heal. It may wash away the contamination from outsiders or harmful spirits. It might detect those that wield harmful magic. Whereas, I want the non-mystical assassin. I don't want the Assassin with Shadow Magic, Hide in Plain. A rogue or fighter with a theme works very well for this. While I agree about lack of a decent unarmed combat system, I like my Monk as a priest. THe OA Shaman was one of the few non-core WOTC classes that I allowed and it replaced the PHB monk in my campaigns. Personally, I want multiple types of monks (I liked the Rolemaster Standard System Martial Arts Companion for this reason) a. divine monk (think OA Shaman that lacks the spirit companion, can turn undead and has a slightly different spell list). Instead of ki, physical prowess and combat ability is enhanced by divine spells that is combines with unarmed training. b. a nature based monk that has no turn/rebuke, is attuned to nature, studies the movement of animals, can shapeshift and taps into nature to boost both physical prowess and combat ability c. a spirit based monk that gains powers from spirits, turn spirits, spirit companion. d. an arcane monk that knows arcane spells and uses arcana to enhance their abilities e. a psionic based monk with clairvoyance, telekinesis, etc. f. a warrior monk better at fighting than the others, versatile in more weapons, strikes vital points, strikes pressure points, dim mak, channel ki to perform feats of strength, agility, quickness, make body hard (protection), heavy (reduce bull rush), light (increased leaping, walk on surfaces with no trace, etc) [/QUOTE]
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