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General Tabletop Discussion
*Pathfinder & Starfinder
Strip "Background" out of classes
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<blockquote data-quote="Sadrik" data-source="post: 5954579" data-attributes="member: 14506"><p>Complete non-point, D&D 5e will have classes. The question I have is how narrow those classes will be vs. how broad. Some people argue that tweaking a weapon selection or having a slightly different spell list or having a slightly different bonus damage ability encompasses an entirely new class. I don't think so. I want multi-classing to be a strong part of the game. If I have a ranger who is a rogue fighter, I suppose that is fine, I just want the class features to be different enough to warrant its inclusion, not just a refluffing of some other features.</p><p></p><p>For instance, hunting and tracking what does that mean? Tracking is easy, everybody with a perception skill should be able to do it. So you give them a perception bonus on top of that, rangers are all keen. Hunting what does that mean? So you give them a quarry ability like in 4e or you give them sneak attack or you give them favored enemy damage bonus. Ultimately, giving them what amounts to feat (bonus to perception) and an at-will triggered damage bonus. It sounds a lot like a rogue. So they have to have something else... Perhaps that triggered damage bonus is enough, idk.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 5954579, member: 14506"] Complete non-point, D&D 5e will have classes. The question I have is how narrow those classes will be vs. how broad. Some people argue that tweaking a weapon selection or having a slightly different spell list or having a slightly different bonus damage ability encompasses an entirely new class. I don't think so. I want multi-classing to be a strong part of the game. If I have a ranger who is a rogue fighter, I suppose that is fine, I just want the class features to be different enough to warrant its inclusion, not just a refluffing of some other features. For instance, hunting and tracking what does that mean? Tracking is easy, everybody with a perception skill should be able to do it. So you give them a perception bonus on top of that, rangers are all keen. Hunting what does that mean? So you give them a quarry ability like in 4e or you give them sneak attack or you give them favored enemy damage bonus. Ultimately, giving them what amounts to feat (bonus to perception) and an at-will triggered damage bonus. It sounds a lot like a rogue. So they have to have something else... Perhaps that triggered damage bonus is enough, idk. [/QUOTE]
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Strip "Background" out of classes
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