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General Tabletop Discussion
*Dungeons & Dragons
Strip Background out of subclass
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<blockquote data-quote="the Jester" data-source="post: 6179151" data-attributes="member: 1210"><p>I think the poll is poorly phrased and somewhat confusing. </p><p></p><p>Having read the thread, I get where you're coming from. Personally, I think "Knight" is better as a background than as a subclass, because it is something that ought to be available to many classes of characters. However, I don't think we ought to strip all background elements from subclasses; I'm fine with background elements <em>specific to the class</em> being tied to a subclass. I like the idea of being able to mix concepts with your class/subclass/background or focus in one area.</p><p></p><p>So for an example, I like the idea of a "knight" background. So you could be a knight fighter or a knight paladin, or heck, even a knight warlock or wizard. Then, if you are of a class that naturally synergizes with your knightly stuff and you want a subclass that ties you even more tightly to the knight thing, I like the idea of that being available too. So maybe you're a knight paladin (cavalier). OTOH maybe you're a weirder mix and the knight stuff is <em>just</em> in your background- a knight rogue (trapsmith), say. </p><p></p><p>There is no reason whatsoever not to allow a player to 'layer' his pc with knighthood in whatever degree. </p><p></p><p>The same thing applies to other background elements. Let's say I want to take the Guild Thief background. If I want to be superguildthiefman, why not play a guild thief rogue (thief)? Or if I want to play a more unusual pc, how about a guild thief wizard (enchanter)? I like the idea of being able to mix in different degrees of a given character element through applying different levels of background, class and subclass choice (and possibly feats or skills) to "dial in" your concept.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6179151, member: 1210"] I think the poll is poorly phrased and somewhat confusing. Having read the thread, I get where you're coming from. Personally, I think "Knight" is better as a background than as a subclass, because it is something that ought to be available to many classes of characters. However, I don't think we ought to strip all background elements from subclasses; I'm fine with background elements [i]specific to the class[/i] being tied to a subclass. I like the idea of being able to mix concepts with your class/subclass/background or focus in one area. So for an example, I like the idea of a "knight" background. So you could be a knight fighter or a knight paladin, or heck, even a knight warlock or wizard. Then, if you are of a class that naturally synergizes with your knightly stuff and you want a subclass that ties you even more tightly to the knight thing, I like the idea of that being available too. So maybe you're a knight paladin (cavalier). OTOH maybe you're a weirder mix and the knight stuff is [i]just[/i] in your background- a knight rogue (trapsmith), say. There is no reason whatsoever not to allow a player to 'layer' his pc with knighthood in whatever degree. The same thing applies to other background elements. Let's say I want to take the Guild Thief background. If I want to be superguildthiefman, why not play a guild thief rogue (thief)? Or if I want to play a more unusual pc, how about a guild thief wizard (enchanter)? I like the idea of being able to mix in different degrees of a given character element through applying different levels of background, class and subclass choice (and possibly feats or skills) to "dial in" your concept. [/QUOTE]
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