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Strip Background out of subclass
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<blockquote data-quote="Kinak" data-source="post: 6179523" data-attributes="member: 6694112"><p>Yeah, they'd need to actually settle on a consistent vision for what subclasses mean and apply that consistently.</p><p></p><p>I should have probably explained myself completely. Sorry about that.</p><p></p><p>My problem with the way they have subclasses set up right now is that it's <em>almost</em> consistent. It looks consistent at first glance, but isn't actually consistent at all once you dig into each class.</p><p></p><p>If it were actually consistent, they could make some subclasses shared where that's appropriate (I don't see that coming up a lot, but it'd be a feature). But the real benefit would just be that they're consistent. You'd know what to expect out of subclasses, which is important when they're introducing them as a major new(ish) element to the game.</p><p></p><p>On the other hand, if they looks nothing alike and each class were just designed on its own merits, I'd also be happy with that. Way happier, in fact, than it being entirely consistent. The classes would be more distinct and probably better off.</p><p></p><p>The current design just feels like the worst kind of compromise. They don't get the consistency or the individuality, making it easy to misunderstand how different classes work in play without gaining the benefits from either extreme.</p><p></p><p>Cheers!</p><p>Kinak</p></blockquote><p></p>
[QUOTE="Kinak, post: 6179523, member: 6694112"] Yeah, they'd need to actually settle on a consistent vision for what subclasses mean and apply that consistently. I should have probably explained myself completely. Sorry about that. My problem with the way they have subclasses set up right now is that it's [I]almost[/I] consistent. It looks consistent at first glance, but isn't actually consistent at all once you dig into each class. If it were actually consistent, they could make some subclasses shared where that's appropriate (I don't see that coming up a lot, but it'd be a feature). But the real benefit would just be that they're consistent. You'd know what to expect out of subclasses, which is important when they're introducing them as a major new(ish) element to the game. On the other hand, if they looks nothing alike and each class were just designed on its own merits, I'd also be happy with that. Way happier, in fact, than it being entirely consistent. The classes would be more distinct and probably better off. The current design just feels like the worst kind of compromise. They don't get the consistency or the individuality, making it easy to misunderstand how different classes work in play without gaining the benefits from either extreme. Cheers! Kinak [/QUOTE]
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