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<blockquote data-quote="Faolyn" data-source="post: 9546143" data-attributes="member: 6915329"><p>It has Vancian roots, what with the spell slots and limited number of spells per day (although obviously D&D in any edition gives a lot more spells per day than Vancian magic did, IIRC). If it was point-based or at-will, then it wouldn't be Vancian.</p><p></p><p></p><p>Ish. In modern D&D, you would have a Strength of 16 (+3). You can drop the 16 and just have stats that go from -5 to +5 (or whatever you want the end points to be). Then you can say "You need Strength +2 to wear a breastplate." (Or whatever it is; it's been a while since I've looked at the armor list.)</p><p></p><p>It's not really pulling out the ability so much as removing the redundancy, since there's almost no difference between a 16 and a 17 in a score.</p><p></p><p></p><p>While I generally agree here--I for one don't mind not having attack rolls if combat is otherwise interesting and/or there's ways to mitigate damage, like a dodge or block--I think the attack modifiers could be applied to damage in some way. Your high-level character or high-CR monster should be doing more damage than a weaker one. </p><p></p><p>My first thought (probably not great) is that what is the current proficiency bonus system get used. Do +1 damage for every two points of PB (or fraction thereof for martials) for characters, or +1 damage for every two levels of CR (or fraction thereof for combat-focused monsters). Or something like that.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9546143, member: 6915329"] It has Vancian roots, what with the spell slots and limited number of spells per day (although obviously D&D in any edition gives a lot more spells per day than Vancian magic did, IIRC). If it was point-based or at-will, then it wouldn't be Vancian. Ish. In modern D&D, you would have a Strength of 16 (+3). You can drop the 16 and just have stats that go from -5 to +5 (or whatever you want the end points to be). Then you can say "You need Strength +2 to wear a breastplate." (Or whatever it is; it's been a while since I've looked at the armor list.) It's not really pulling out the ability so much as removing the redundancy, since there's almost no difference between a 16 and a 17 in a score. While I generally agree here--I for one don't mind not having attack rolls if combat is otherwise interesting and/or there's ways to mitigate damage, like a dodge or block--I think the attack modifiers could be applied to damage in some way. Your high-level character or high-CR monster should be doing more damage than a weaker one. My first thought (probably not great) is that what is the current proficiency bonus system get used. Do +1 damage for every two points of PB (or fraction thereof for martials) for characters, or +1 damage for every two levels of CR (or fraction thereof for combat-focused monsters). Or something like that. [/QUOTE]
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