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<blockquote data-quote="Horwath" data-source="post: 9546431" data-attributes="member: 6801299"><p>I did thing a little more complex.</p><p></p><p>1st: Heavy is still disadvantage for small species:</p><p></p><p>Base damage die for 1Handed simple weapon: 1d8</p><p></p><p>damage die increase Traits:</p><p></p><p>Martial weapon: +1 step</p><p>2Handed: +2 steps</p><p>Heavy: +1 step</p><p></p><p></p><p>damage die decrease Traits:</p><p></p><p>Finesse: -1 step</p><p>Light: -1 step</p><p>Reach: -1 step</p><p>Thrown(40/120): -1 step</p><p></p><p></p><p>some rules for combining weapon Traits:</p><p></p><p>Heavy weapons cannot be Finesse</p><p>Heavy weapons cannot be Light. Duh!</p><p>Heavy weapons cannot be Thrown</p><p>1Handed Reach weapons cannot be Heavy</p><p>Light and Thrown can only be 1Handed weapons</p><p>Versatile is a free property for every 1Handed weapon without Finesse and/or Light property</p><p></p><p>optional: some Light weapons can get "free" lesser Thrown property, 15/30ft range for legacy reasons: Dagger, Hand axe, Light hammer.</p><p></p><p>This way we get:</p><p>Dagger: 1d4 damage, Finesse, Light, Thrown(15/30)</p><p>Throwing knife; 1d3 damage, Finesse, Light, Thrown(40/120)</p></blockquote><p></p>
[QUOTE="Horwath, post: 9546431, member: 6801299"] I did thing a little more complex. 1st: Heavy is still disadvantage for small species: Base damage die for 1Handed simple weapon: 1d8 damage die increase Traits: Martial weapon: +1 step 2Handed: +2 steps Heavy: +1 step damage die decrease Traits: Finesse: -1 step Light: -1 step Reach: -1 step Thrown(40/120): -1 step some rules for combining weapon Traits: Heavy weapons cannot be Finesse Heavy weapons cannot be Light. Duh! Heavy weapons cannot be Thrown 1Handed Reach weapons cannot be Heavy Light and Thrown can only be 1Handed weapons Versatile is a free property for every 1Handed weapon without Finesse and/or Light property optional: some Light weapons can get "free" lesser Thrown property, 15/30ft range for legacy reasons: Dagger, Hand axe, Light hammer. This way we get: Dagger: 1d4 damage, Finesse, Light, Thrown(15/30) Throwing knife; 1d3 damage, Finesse, Light, Thrown(40/120) [/QUOTE]
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